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January 31st, 2004, 10:15 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Routing armies and friendly fire
I was pretty sure the ranged AI was already programmed to switch to non-routing targets, once their current target routs...
PvK
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January 31st, 2004, 10:23 PM
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Major General
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Join Date: Jan 2004
Posts: 2,425
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Re: Routing armies and friendly fire
With the exception of archers, I haven't noticed that units tend to persistently chase routing units, to the point of ignoring active threats, even when being attacked by another unit: If they become engaged with another unit, they usually start fighting again and ignore the routing unit.
This may have something to do with my thinking: In Medieval: Total War, for instance, I'd often deliberately keep a unit of fast cavalry in reserve SPECIFICALLY to chase and slaughter routing units, just to slaughter them so I never have to fight them again.
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February 2nd, 2004, 10:04 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Re: Routing armies and friendly fire
I noticed that I have actually killed some communion slaves when casting overkill spells on large routing but slow-moving independent armies. (Of course I am new to this and used too few slaves, but still....)
It would be nice if the AI recognized "routing" as a factor and decided to de-prioritize those units. I hate killing my own units when I dont have to.
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February 2nd, 2004, 12:08 PM
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Sergeant
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Join Date: Dec 2003
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Re: Routing armies and friendly fire
Quote:
Originally posted by PvK:
I was pretty sure the ranged AI was already programmed to switch to non-routing targets, once their current target routs...
PvK
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It does, if you let the AI choose the target (no orders, or attack/fire none). But if you tell it to attack a specific target (attack closest), it will stay on that target until it's completely destroyed, even if the target is fasster and routing... Hey, it's obeying order, like a good soldier should, isn't it ?
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February 2nd, 2004, 01:10 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Routing armies and friendly fire
BTW did someone figure what are the targeting priorities of "targetless" firers ? Don't they always go for closest ?
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February 2nd, 2004, 09:22 PM
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Re: Routing armies and friendly fire
If you don't put an order the units default are:
Ranged (Including Javelins) = Fire Closest
Non-Ranged = Attack Closest
Commanders = Stay Behind Troops
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