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  #11  
Old February 4th, 2004, 09:44 AM
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Default Re: Flagellant Atral 9 blessing

In the combat sim, the best Flagellant blessing is Water 9, and the best dual is Water 9/Astral 9. Of course, that's melee only, and in a fight that has many projectiles you'll find Astral 9 or Air 9 to be more useful than Water.
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  #12  
Old February 4th, 2004, 09:54 AM

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Default Re: Flagellant Atral 9 blessing

In my opinion the best blessed troops are these from pythium:

Battle Vestal

Water 9
Fire 9
Astral 9

Pretender: Oracle
Dominion: 9

luck 1 and the rest to the bad 3 (heat 3)

Thist troops are really killers to all non-arrow troops.

The combination of Defence 19(!) and Twisted Fate is a really good defence!

Flame Weapons (they have to do more damage) + a good attack (16) + quickness are dangerous enough for even the hardest in close combat.

I've no problems to recruit 9 each turn (only 15 gold and 4 res.!) and this is enough to handle 50 men-troops (knights, haevy cavalry and haevy infantry) very easy.

I play this combination in a mp game started 3 weeks ago and i'm top 1 with this in moment.

Great Problem: Every Javalin or Arrow is a kryptonite

[ February 04, 2004, 08:04: Message edited by: calmon ]
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  #13  
Old February 4th, 2004, 10:06 AM

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Default Re: Flagellant Atral 9 blessing

MY personal favorite double bless nation/theme is ... wait for it.

Jotun Woodsmen with Death 9, Nature 9.

The trick is being able to get up that high without crippling your research. But I've found it to be very effective.

But when using that particular blessing combination the Woodsmen are particularly nasty, long Lasting and have a good survival rate. Especially if you include them in normal squads of Giant Spear Huskarl.
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  #14  
Old February 4th, 2004, 10:15 AM
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Default Re: Flagellant Atral 9 blessing

Quote:
Originally posted by Zen:
Jotun Woodsmen with Death 9, Nature 9.
So if I understand things correctly, they'd have the following:
  • Berserk +3
  • Regeneration
  • Poison Resistance 50%
  • Fear -3
  • Life after Death
?
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  #15  
Old February 4th, 2004, 10:19 AM

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Default Re: Flagellant Atral 9 blessing

Yes. And it's Lesser Fear -1 while living, Cause Fear +3 when undead.
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  #16  
Old February 4th, 2004, 10:25 AM

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Default Re: Flagellant Atral 9 blessing

so switching the nature 4 for an air 4 could do the trick ?

Well it make sense and will help my mages too. Even paladin are better without bezerk. And as flagellant are more usually killed than bezerked

Of course adding a Death 4 Air 4 could be pretty potent... or even Air9, is it possible to get a Marignon triple bless not too crippling ?
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  #17  
Old February 4th, 2004, 10:29 AM
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Default Re: Flagellant Atral 9 blessing

And you feel that the Death-9 effects are better than the Water-9 for these? (A problem with Nature-9/Water-9, of course, is Jotun doesn't get starting gem sites with both Nature and Water together.) I presume you play Iron Woods or Utgard since they both have Nature + Death starting gem sites?
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  #18  
Old February 4th, 2004, 10:29 AM

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Default Re: Flagellant Atral 9 blessing

Depending on what you are trying to do. I'd stick with 2 blessings. I don't know exactly how you're playing now so I couldn't comment . Air 4 will give you 20 Air Shield while Death 4 will give you Lesser Fear -1. It's all in how you want and if you want to pour everything you have into blessings
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  #19  
Old February 4th, 2004, 10:33 AM

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Default Re: Flagellant Atral 9 blessing

I use Utgard. I prefer their mages overall. And depending on what pretender you use (I prefer the Master Lich) it can be modified.

The important thing to remember is to take Order 3, or you won't be able to build the required numbers of Jotun to survive. Also with Utgard you can make Nature items, with the kind of scales you are choosing, being able to make extra supply items is vital as well as having some leaders who can command undead. Also it's nice to have a Norna around to stop some of those nasty misfortune events.
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  #20  
Old February 4th, 2004, 10:49 AM
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Default Re: Flagellant Atral 9 blessing

Quote:
Originally posted by Zen:
I use Utgard. I prefer their mages overall.

The important thing to remember is to take Order 3, or you won't be able to build the required numbers of Jotun to survive.
We think entirely too much alike. I, too, prefer the seithkona to vaetti hags. And I almost always take Order+3 with Jotuns. But, since I've yet to ever play a dual-bless game, I've tended towards the Son of Niefel or Wyrm as my pretender (nice as SCs, and they fit better if you're trying to "role-play" the game rather than tweak for max gain).

I've learned so much about Dom just in the past 24 hours ...

I'll have to start a new Jotun game and play with this concept a bit. Sounds most intriguing!

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