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February 6th, 2004, 08:40 PM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: Flagellant Atral 9 blessing
the general problem with all these strategies about zergling rushes ... oops I mean triple blessed cheap troops  is that you have done your test in solo, against AI which are very bad at using concentrated spells.
A wise player will counter you with some mages, and frankly a star fires in the face of your vestal dont care much if she is lucky, have a flaming spear and a nice defence. (one example amongst many).
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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February 6th, 2004, 09:10 PM
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Corporal
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Re: Flagellant Atral 9 blessing
Quote:
Originally posted by Pocus:
the general problem with all these strategies about zergling rushes ... oops I mean triple blessed cheap troops is that you have done your test in solo, against AI which are very bad at using concentrated spells.
A wise player will counter you with some mages, and frankly a star fires in the face of your vestal dont care much if she is lucky, have a flaming spear and a nice defence. (one example amongst many).
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Well, I dont know for the vestale. But I am sure that the flagellant wont care too much... Star Fire is a Astral spell right ? isn't more important for your mages to concentrate on the astral duel he/they will have to engage first ?
Anyway, I probably wont ever play MP ( I just cant sustain well pressure playing against human opponent)... or just coop with my brother agains tcomputer teams.
But I have to ask is MR 14 enough or not, to resist a lot of damaging spell ?
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February 6th, 2004, 09:15 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
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Re: Flagellant Atral 9 blessing
Quote:
Originally posted by Pocus:
the general problem with all these strategies about zergling rushes ... oops I mean triple blessed cheap troops is that you have done your test in solo, against AI which are very bad at using concentrated spells.
A wise player will counter you with some mages, and frankly a star fires in the face of your vestal dont care much if she is lucky, have a flaming spear and a nice defence. (one example amongst many).
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Exactly. I really wonder what blade wind would do to them as well (can you say carnage?).
Also, you seem to greatly underestimate effects of turmoil and misfortune combo. Even Ermor is wise to avoid it. That setup simply looks like a suicide.
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February 6th, 2004, 10:20 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Flagellant Atral 9 blessing
Quote:
Originally posted by IKerensky:
quote: Originally posted by Pocus:
the general problem with all these strategies about zergling rushes ... oops I mean triple blessed cheap troops is that you have done your test in solo, against AI which are very bad at using concentrated spells.
A wise player will counter you with some mages, and frankly a star fires in the face of your vestal dont care much if she is lucky, have a flaming spear and a nice defence. (one example amongst many).
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Well, I dont know for the vestale. But I am sure that the flagellant wont care too much... Star Fire is a Astral spell right ? isn't more important for your mages to concentrate on the astral duel he/they will have to engage first ?
Anyway, I probably wont ever play MP ( I just cant sustain well pressure playing against human opponent)... or just coop with my brother agains tcomputer teams.
But I have to ask is MR 14 enough or not, to resist a lot of damaging spell ? Frankly with the crappy settings of such an empire, I would not expect many mages on the battlefield. A Marignon grand master cost 270 gp for example ... and his anyway astral 2, so far from being confident in his mind dueling ability.
You speak of MR, star fires or bladewind (forgot this one Daynarr, it would be the best against flagellants!!!) dont ask for MR check. Aside that, yes MR 14 is a good MR for a trooper.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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