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  #11  
Old February 11th, 2004, 12:49 AM
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Default Re: Ermor/R\'lyeh/Atlantis too weak?

Quote:
Originally posted by aldin:
Why not pull a Mictlan and reduce the dominion spreading effect of Ermorian temples until it doesn't challenge the R'lyehan and Atlantean home territories? Alternatively, modify their units to counter Death the way some units counter Misfortune.
I wasnt going to move into the area of MODs. I'd rather just stick with maps.
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  #12  
Old February 11th, 2004, 12:56 AM
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Default Re: Ermor/R\'lyeh/Atlantis too weak?

Okay then, how about a sea wall along the three or four cornermost land provinces on either side? Or perhaps staggered sea walls all along the coasts? Denying some movement while also creating a firebreak against the spread of Dominion.

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  #13  
Old February 11th, 2004, 01:01 AM
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Default Re: Ermor/R\'lyeh/Atlantis too weak?

Quote:
Originally posted by aldin:
Okay then, how about a sea wall along the three or four cornermost land provinces on either side? Or perhaps staggered sea walls all along the coasts? Denying some movement while also creating a firebreak against the spread of Dominion.
Interesting. Yes if I remove the neighbor commands between land and water in the corner then dominion wont spread that direction. And enforce pushing Ermor up the land bridge instead of getting any water before they do.
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  #14  
Old February 11th, 2004, 01:04 AM
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Default Re: Ermor/R\'lyeh/Atlantis too weak?

If Atlantis seems to need help, one of their starting castles could have a nice costal land province...

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  #15  
Old February 11th, 2004, 03:41 PM
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Default Re: Ermor/R\'lyeh/Atlantis too weak?

Im not sure if assigning the gods settings is better than leaving the 3 to pick their own gods. Assigning it means that the information becomes available after the firs time trying it. So unless the settings are so excellent and so common to what would be found in multiplayer games then Im not sure of the advantage in forcing players to play against it.

For Ermor I could take a -3 in everything but luck and magic, then use the points to push dominion. and death/blood magics as high as possible. These are actually the 3 nations I play the least so if people have suggestions then please post them.

This is a large map and I am planning it to be one where middle and late game empires will definetly be seen. Atlantis might just be early defense-gauntlet then fall out. Ryleh the same to mid-game. Then Ermor maybe have been held back and building up just to gush forth when the players finally break thru the water nations protective wall. What settings would you hate to see those nations have?
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  #16  
Old February 11th, 2004, 03:58 PM
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Default Re: Ermor/R\'lyeh/Atlantis too weak?

Quote:
Originally posted by Gandalf Parker:
For Ermor I could take a -3 in everything but luck and magic, then use the points to push dominion. and death/blood magics as high as possible. These are actually the 3 nations I play the least so if people have suggestions then please post them.
Blood magic requires population. I'm assuming you're planning to use Ashen Empire Ermor, so you have no population.
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  #17  
Old February 11th, 2004, 04:36 PM
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Default Re: Ermor/R\'lyeh/Atlantis too weak?

Quote:
Originally posted by Graeme Dice:
I'm assuming you're planning to use Ashen Empire Ermor, so you have no population.
Yes Ashen seems to be the scarey theme to come up against with Ermor. And apparently the one which operates the best on automatic. If I bolster its weak points and protect it against early rush then it would seem to be a long-game opponent.
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