|
|
|
 |

February 16th, 2004, 06:23 PM
|
 |
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: patch 2.08 is out
Quote:
Originally posted by KRNVR:
Why were the witchdoctors nerfed? And why was this listed under 'bugs'?
|
What happened to the Witchdoctors ?? Hopefully nothing hurt/weakened my units from Machaka !
[ February 16, 2004, 16:25: Message edited by: NTJedi ]
__________________
There can be only one.
|

February 16th, 2004, 06:25 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: patch 2.08 is out
Quote:
Originally posted by KRNVR:
Why were the witchdoctors nerfed? And why was this listed under 'bugs'?
|
Because huts make poor libraries and guys living in huts do not read books
It felt thematic.
|

February 16th, 2004, 06:27 PM
|
Major
|
|
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: patch 2.08 is out
Quote:
Originally posted by Kristoffer O:
quote: Originally posted by Jasper:
Does this include Paralyze?
|
Yes. All spells with area 0 struck twice. Paralyze, Soul Slay, Nether darts, orb lightning, etc.
Area spells (fireball etc) were not affected by the bug.
Nether darts was particulary nasty. If a unit was hit and survived the first he got the feeble minded affliction and had less resistance when the twin strike got him. Yowch. Nether Darts is brutal enough by itself! I had thought it was a MR penetration issue, but this would have similar results.
What about the broken effects of Paralyze (ie that it Lasted forever)?
|

February 16th, 2004, 06:29 PM
|
 |
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: patch 2.08 is out
As Kristoffer is talking about renaming the .exe, I wonder if he means that we would be able to run 2 or more different .exes from the same directory?
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|

February 16th, 2004, 06:34 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: patch 2.08 is out
Paralyze (the spell) is supposed to Last 30-40 turns (more or less the entire battle). MindbLast paralyze 2-8 turns or so.
New spell modding tools are available. There is an example mind duel mod available.
I havn't tested the fixed paralyze much, but if it still bothers you research level, path level and fatigue can be altered with the modding tools. Duration cannot be modded.
|

February 16th, 2004, 06:35 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: patch 2.08 is out
Quote:
Originally posted by Arralen:
As Kristoffer is talking about renaming the .exe, I wonder if he means that we would be able to run 2 or more different .exes from the same directory?
|
Yep.
You must copy and rename the exe.
[ February 16, 2004, 16:36: Message edited by: Kristoffer O ]
|

February 16th, 2004, 06:36 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: patch 2.08 is out
Quote:
Originally posted by Arralen:
As Kristoffer is talking about renaming the .exe, I wonder if he means that we would be able to run 2 or more different .exes from the same directory?
|
{snip comment after KO's Last post}
So any other changes to files in the directory tree are backwards-compatible?
[ February 16, 2004, 16:38: Message edited by: Arryn ]
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|