|
|
|
 |

February 16th, 2004, 10:54 PM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: patch 2.08 is out
about Arco golden age:
Very amusing theme, with a lot of inspiration too. I like the Icarus warrior susceptibility to fire for example. Congratulations! The graphics are cool too.
A bad point is that I spotted at once several typos (though I'm a foreigner who speak badly english). I would have though that the Shrapnel component of the team would make a double check?
Not a big deal anyway.
Thank again Illwinter for this patch, and all the efforts you are putting into this game.
[ February 16, 2004, 20:56: Message edited by: Pocus ]
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|

February 16th, 2004, 10:57 PM
|
 |
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: patch 2.08 is out
Quote:
Originally posted by SurvivalistMerc:
NT Jedi,
In the AD&D system, if the only enemy left on the battlefield were paralyzed, that enemy could simply be slain in the following combat round at the discretion of the victorious party. So I don't really see anything wrong with the fact that your pretender dies.
|
If you've paralzyed an Ancient Red Dragon for 50 turns while playing AD&D... it's not going to make any difference if you can't hurt him during those turns. That's what happened they could not hurt him and he was killed by the game... NOT the units attacking. Also he wasn't the pretender just one of my supercombatants.
Being killed by the game because time exceeded the limit is wrong. Either they need to fix paralyzation so it doesn't Last the entire battle or they need to fix the auto-kill all attackers after X amount of turns has passed.
===============
I agree with Norfleet and his example... paralyzation is definitely a problem. At the very least this auto-kill after X turns should be changed to auto-flee instead.
[ February 16, 2004, 21:01: Message edited by: NTJedi ]
__________________
There can be only one.
|

February 16th, 2004, 11:01 PM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: patch 2.08 is out
It's pretty easy to tell when a unit, especially an HoF unit, has been timekilled, too: A dead unit in the Hall of Fame has negative hitpoints denoting how heavily he was killed.
A timekilled unit, and maybe anything slain by an instant death spell, has some -9000 hitpoints....and there is nothing in the game which does that kind of damage normally.
|

February 16th, 2004, 11:01 PM
|
Corporal
|
|
Join Date: Jan 2004
Location: Vienna, Austria
Posts: 108
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: patch 2.08 is out
Quote:
Originally posted by Arryn:
* New theme for Arcoscephale, The Golden Era.
* Selectable number of starting provinces.
* Commander renaming.
* New battle afflictions.
* New weapon, Light Lance.
|
WOW!!
One (relatively) small thing I´d really like to see in the next patch:
[*]Dominion Overview Page. Shows all your choices made in the Create a God menu on one single page.
|

February 16th, 2004, 11:02 PM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: patch 2.08 is out
Quote:
Originally posted by Coffeedragon:
One (relatively) small thing I´d really like to see in the next patch:
|
One relatively small thing I'd *REALLY* like to see in the next patch is for it not to crash every time a combat occurs!
|

February 16th, 2004, 11:08 PM
|
Second Lieutenant
|
|
Join Date: Nov 2003
Posts: 419
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: patch 2.08 is out
NT Jedi,
Just so that we understand what we're discussing... In the AD&D combat system, your statement would be correct if the Red Dragon was somewhere that you could not reach him at all. For instance...he's across a river and you paralyzed him with paralyzation poison. You can't damage him because you can't reach him. Therefore, he's going to live.
In the AD&D system, you can automatically hit a paralyzed target, regardless of that target's AC. I realize that Dom 2 doesn't use that system and still makes you roll and get through protection. My hunch is that this is present due to the immobile pretenders who in effect start out unable to move yet magically active and must still be slain.
In the AD&D system, you also automatically damage the paralyzed target. It's either triple damage or in some places (some Versions of the game) you can just automatically slit the "helpless" target's throat...if it has a throat. Now...you have to be using a weapon that can affect the creature...and some creatures require magical weapons to hit them. If you don't have a magical weapon, you're not going to autokill a paralyzed creature that requires a magical weapon to hit.
Still, accounting for these intricacies, I think it would be imminently fair to allow the winning side to "autokill" helpless paralyzed targets on the Dominions battlefield. There is never that issue of whether you can physically reach the target. You always can. And no creature in Dom 2 is immune to normal weapons.
My proposed change is this: If you are helpless and don't have any defenders who aren't likewise helpless, you will be automatically killed if any opponent can reach you before the effect wears off. (This way if you're at the back of the battlefield and you're out 2 rounds you might be safe.) As a consequence of this proposed change, the "time out" factor wouldn't matter. Because your opponents wouldn't have to roll to hit you and sometimes miss. They would just automatically kill your SC due to his or her helpless condition.
|

February 16th, 2004, 11:19 PM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: patch 2.08 is out
This would make the durability of an immobile pretender chassis completely irrelevant:
Since an immobile creature is ALWAYS "helpless", as it cannot move, dodge attacks, or strike enemies, wouldn't it always be killed instantly?
Furthermore, in D&D, AC is an overly abused measure of too many things. In Dominions II, it's much more clearly defined: Defense represents a unit's ability to dodge: When paralyzed, this falls to Zero, and enemies pretty much always hit him. Penetrating his protection rating, on the other hand, is an entirely different matter: A big chunk of rock may very well be nigh indestructible by your puny weapons, no matter how easy it is for you to strike. I believe protection value is penalized if you become paralyzed or surrounded, but sometimes, even that is not enough to allow a weak unit with a poor weapon to damage you.
And it still doesn't address the real threat of paralyzation...that of being stuck on a battlefield with similarly paralyzed opponents, unable to move or otherwise end this battle because everyone is stuck and paralyzation Lasts forever!
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|