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February 16th, 2004, 11:39 PM
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Second Lieutenant
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Re: patch 2.08 is out
Norfleet,
Under my proposed mechanic, merely being immobile would not make one "helpless" if one were a hunk of rock. The hunk of rock would not be considered "helpless" unless it were paralyzed or rendered incapable of casting any spells.
I suppose immobile hunks of rock with no magic skills would be considered "helpless" under my system. But I would count the defenders that are part of structures like most fortifications as defenders for purposes of saying that even these helpless units do have active, non-helpless defenders.
Does that sense?
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February 16th, 2004, 11:46 PM
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Re: patch 2.08 is out
Quote:
Originally posted by SurvivalistMerc:
Under my proposed mechanic, merely being immobile would not make one "helpless" if one were a hunk of rock. The hunk of rock would not be considered "helpless" unless it were paralyzed or rendered incapable of casting any spells.
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The problem with autokilling someone who is paralyzed is that it makes paralysis as good of a spell as soulslay, for a smaller fatigue cost, easier casting, and one less research level.
Quote:
I suppose immobile hunks of rock with no magic skills would be considered "helpless" under my system. But I would count the defenders that are part of structures like most fortifications as defenders for purposes of saying that even these helpless units do have active, non-helpless defenders.
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Why should something like a spellcasting Sphinx or a Colossal Stone Head be destroyed just because there's nobody standing in front of it when a soulless punches it once?
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February 16th, 2004, 11:49 PM
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Major General
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Re: patch 2.08 is out
Quote:
Originally posted by SurvivalistMerc:
But I would count the defenders that are part of structures like most fortifications as defenders for purposes of saying that even these helpless units do have active, non-helpless defenders.
Does that sense?
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Nope. I have no clue what you're going on about. Fact of the matter is, however, that Dominions II already *HAS* helplessness: A unit which is immobilized has a defense skill of 0, and is easily surrounded, which penalizes his protection.
Of course, I'm not quite sure how you would cut the throat of a rock, or how, exactly, doing that would really harm a golem....
There's just too many different, really weird creatures in Dom2 to simply declare an autokill. People should have to work for the kills.
Also, what if the paralyzed unit is protected by spells such that killing him would kill YOU? A fire-shielded and astral-shielded unit with a Phoenix Pyre is no pushover, even if you can simply walk up and stab him in the face....only to have him STUN YOU, BURN YOU, and EXPLODE IN YOUR FACE. And come back.
[ February 16, 2004, 21:49: Message edited by: Norfleet ]
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February 16th, 2004, 11:55 PM
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Re: patch 2.08 is out
The problem with the game is that units which cannot flee are auto-killed. This is not a manuever or attack being done by units... the game does an auto-kill. That's wrong.
For my case these were weak units which clearly lacked the weapons and power to permanently wound my regenerating Tartarian Cyclops(size-6). It would be like someone asking you to destroy a 20-foot bronze statue with a fork... and the statue regenerates.
Just because a unit is paralyzed doesn't mean the unit should be auto-killed. Sure it can be more vunerable... but I'm quite certain even in AD&D low level characters with ordinary weapons wouldn't be able to kill a paralyzed Ancient Red Dragon.
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Norfleet and Graeme Dice also have excellent points.
[ February 16, 2004, 22:01: Message edited by: NTJedi ]
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February 17th, 2004, 12:02 AM
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Re: patch 2.08 is out
Quote:
Originally posted by NTJedi:
Just because a unit is paralyzed doesn't mean the unit should be auto-killed. Sure it can be more vunerable... but I'm quite certain even in AD&D low level characters with ordinary weapons wouldn't be able to kill a paralyzed Ancient Red Dragon.
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Well, a dragon, yeah: You could stab it in the eyes and try to gouge out its brains. Try killing a golem with a fork, or chopping down the mightiest tree in the forest with....a herring!
[ February 16, 2004, 22:03: Message edited by: Norfleet ]
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February 17th, 2004, 01:13 AM
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First Lieutenant
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Re: patch 2.08 is out
Quote:
One relatively small thing I'd *REALLY* like to see in the next patch is for it not to crash every time a combat occurs!
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How bad is this problem? Should existing games upgrade, or will they grind to a halt if they do?
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February 17th, 2004, 01:31 AM
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Re: patch 2.08 is out
Quote:
Originally posted by Zapmeister:
How bad is this problem? Should existing games upgrade, or will they grind to a halt if they do?
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I've found it to be pretty bad: Nearly every time a combat starts, the game will lock up during turn generation, at least on the Windows Version. I wonder if this has anything to do with the new improvements to the combat AI?
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