Originally posted by Johan K:
QUOTE]Moosies... now how did they get into arcoscephale? Could you start the game from a terminal window and post what it says when it crashes on the priestess info. [/QB]
N?got gick fel!
sprnbr too high for this file
N?got gick fel!
sprnbr too high for this file
Abort trap
I agree with Pillin. Auto-death of the paralyzed works fine. All of my provincial defenses have been well-trained in the elimination and disposal of battlefield detritus. After all, they have a whole month to do the deed. And the death was caused by an opposing unit after all (not self-paralyzed).
Aikamun
[ February 17, 2004, 02:18: Message edited by: Aikamun ]
Thats actually a common missconseption. The vikings where mostly peacefull traders, farmers and craftsmen. There where occasional times when they would go "on viking" as they called it, but this was really a minor part of the culture.
This however is reaaaly offtopic so lets not discuss it further
Originally posted by Pillin: The whole discussion on paralyzation is just.. silly. Your paralyzed unit is only lost if thats you attacking and you dont win. So basicly what happens, is that the province gets together for a big party. Where they either build a fire around you and burn you, or simply chisle away at you untill your a pile of ruble. See, no need to discuss that anymore.
Edit: spelling (yeah its still bad)
That was the most far-fetched and bizarre response I have seen. Considering that 95% of the province defense was killed in the battle... leaving only citizens/farmers...
the regenerating powers of the Tartarian Cyclops(size 6) would easily keep him alive from their sticks and stones. Most of the citizens/farmers would also be too afraid to approach him since he also carried 'cause fear +2' .
He had items which gave him his regeneration and other enhancements.
When the game auto-kills a unit just because X amount of turns passed... that's just wrong.
The fix we need is to remove the auto-kill and replace it with auto-flee. OR
Change/Adjust Paralyzation OR
Change the Last turns of battle so units can wake up and properly flee.
The optional coup de grace rule for AD&D is just for conveniences sake in fights - do you really want to have to roll 40 attack rounds against an immobile opponent when the outcome is inevitable ?
Use of it is tempered by GM common sense though. Having some level 1 mage melee a tarrasque to death with a scrollcase in one combat round because he paralyzed it is so inherently ludicrous that only an idiot GM would go with that outcome.
It's like saying a guy with a hammer wins a fight with mount everest because it can't fight back.