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  #1  
Old February 17th, 2004, 10:22 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: patch 2.08 is out

NT Jedi,

In Dominions, there are no creatures which require magical weapons to hit them. You may argue that high protection is functionally equivalent to this. But there are some very mundane units with protection of 24 or so (ulm black knights).

Using the open d6 system, there isn't a single situation in which you can categorically say that "x unit" is incapable of doing permanent damage to "y unit."

You say that it depends on the supercombatant. Ok. Care to list a few SCs and describe to me what you feel would be the most detrimental yet fair disadvantages that they should face in the situation in which the SC is paralyzed AND there are no unparalyzed allies to protect the SC such that it is utterly "helpless?" I notice that other than saying that it depends on the SC you really didn't give an answer to this question.

I have always assumed that paralyzed units fall down. Why is it that you don't think a titan's shield could be taken without some form of attack? Why do you think that fists remain clenched when there is no muscle activity due to paralysis? (I concede you might have a point with regard to magically animated creatures...they would likely retain their posture prior to paralysis unless they were knocked down or something.) Of course, if your golem held a weapon, then it wouldn't have its fist clenched so as to keep and protect the regen ring, would it?

I suppose I have always assumed that a mage on the only side with non-helpless troops would assure that the astral and fire shields were removed prior to the expiration of paralyzation.
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Old February 17th, 2004, 10:27 PM
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Default Re: patch 2.08 is out

...not to mention that a paralyzed Titan should die of asphyxiation rather rapidly, as would most living units. That would make Illithids and even Dispossessed Spirits rather nasty, however.
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  #3  
Old February 17th, 2004, 11:19 PM
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Default Re: patch 2.08 is out

Quote:
Originally posted by SurvivalistMerc:
You say that it depends on the supercombatant. Ok. Care to list a few SCs and describe to me what you feel would be the most detrimental yet fair disadvantages that they should face in the situation in which the SC is paralyzed AND there are no unparalyzed allies to protect the SC such that it is utterly "helpless?" I notice that other than saying that it depends on the SC you really didn't give an answer to this question.
I don't think they should have _any_ disadvantages beyond those already obtained by being unable to move. They can't avoid being hit, and are likely to have their armour pierced. If they have significant natural protection then they should still experience the benefits of it. Their magic items should continue to function as normal, etc. The opposing army should be forced to attempt to kill them through whatever means they have available until the paralyzed unit regains mental control and continues to attack or flee as the situation warrants.

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I suppose I have always assumed that a mage on the only side with non-helpless troops would assure that the astral and fire shields were removed prior to the expiration of paralyzation.
This assumes that you have a mage with the capability to do such a thing on the battlefield.
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Old February 17th, 2004, 11:21 PM
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Default Re: patch 2.08 is out

Quote:
Originally posted by Taqwus:
...not to mention that a paralyzed Titan should die of asphyxiation rather rapidly, as would most living units. That would make Illithids and even Dispossessed Spirits rather nasty, however.
Paralysis is defined by the spell to be mentally overloading the victim, not shutting down all bodily functions.
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Old February 17th, 2004, 11:27 PM
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Default Re: patch 2.08 is out

Quote:
Originally posted by SurvivalistMerc:
The unit itself counts. You specified a spellcasting sphinx. My scenario would not say that a spellcasting sphinx is helpless unless it were paralyzed or otherwise rendered helpless.
Why is the sphinx more helpless when paralyzed than when not paralyzed? It's still just a hunk of rock. If the military units can't damage it during a battle while it's not responding, then it will wake up soon enough and start spellcasting again.

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However, if a soulless has a month to rip apart a helpless sphinx...well, that soulless must have undead leadership or it wouldn't be on the battlefield at all. So the soulless and its undead leader slowly manage to chip away at the head of the sphinx, not sleeping because they are undead and require no sleep, over a period of an entire Calendar month, thereby expelling the vile spirit that inhabited the sphinx into the void.
They don't have a month though. They have only as long as it takes for the statue to wake up. And no matter how much it pounds away at a piece of rock, a soulless isn't going to damage it more than superficially with its fists. Especially when it's a piece of rock that automatically rebuilds itself within a months time.
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Old February 17th, 2004, 11:34 PM
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Default Re: patch 2.08 is out

Quote:
Originally posted by josh_f:
army8.trs 292 KB
res.trs 76.KB
I also redownloaded the patch to no affect.
Seems correct. These files were in the full dominions.app not the patch one right?

Has anyone else tried the OS X patch and if so what was your result?
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Old February 17th, 2004, 11:45 PM
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Default Re: patch 2.08 is out

I'm surprised that nobody has a fix-mod for the Utgard theme yet. I have been kinda out of contact since I am currently on vacation, but I'll fixe the Seithkona and put it in the bugfix mod later today, and post to indicate when it is done.

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