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  #1  
Old February 18th, 2004, 02:14 AM
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Default Re: patch 2.08 is out

Quote:
Originally posted by Kristoffer O:
Seems correct. These files were in the full dominions.app not the patch one right?
[/quote]

I'm not sure I follow what your asking. I copied the files from the patch to the full dominions.app. I also tried the same files from the PPC linux patch with the same result. If I get time I'll try reinstalling.
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Old February 18th, 2004, 04:05 AM

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Default Re: patch 2.08 is out

When the battle ends the battlefield is cleaned by an army of garden gnomes. They run around zapping anything thats not supposed to be there with they're wands of disintegration (ignores mr).


And btw, since I havent had any military training (ok I've had, but lets ignore that for now) then I cant be brave?
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  #3  
Old February 18th, 2004, 04:20 AM

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Default Re: patch 2.08 is out

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Originally posted by Pillin:
The explanations offered by Pillin and Aikamun make sense to me. Because let's face it...thousands of folks in the province. Even if they run away in fear a few times, they can always come back the next day and help some more. After all, it is a whole month.
I think the crucial thing you have missed here is that the unit in question isn't going to be paraylzed for a month, they are going to recover a few minutes afterwards.

Unless, of course, you assume that any given province ( including defense 0, population 0 ones ) automatically contains a number of astral magic using farmers who will proceed to cast paralyze ( and never get resisted ) every 30 rounds for the rest of the month 8)

Anyway, it's veering off topic somewhat. Does anyone think that the following is unreasonable :
If both sides are fully routed AND both sides cannot move AND they are not immobile AND the turn limit expires they should both automatically rout rather than automatically die.
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  #4  
Old February 18th, 2004, 04:36 AM
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Default Re: patch 2.08 is out

I'm not sure what what is meant by:
Quote:
If both sides are fully routed ... they should both automatically rout ...
In any event, considerations of "realism" (whatever that means in a fantasy game) take a back seat to more pragmatic concerns, like ensuring that the hosting terminates.

The auto-die code is in there to ensure that no combat can get "stuck" for reasons involving Paralyze or other reasons not foreseen, and I for one don't particularly care whether or not it can be rationalized in game terms.
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  #5  
Old February 18th, 2004, 04:58 AM

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Default Re: patch 2.08 is out

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Originally posted by Saber Cherry:
I'm surprised that nobody has a fix-mod for the Utgard theme yet. I have been kinda out of contact since I am currently on vacation, but I'll fixe the Seithkona and put it in the bugfix mod later today, and post to indicate when it is done.

-Cherry
You can't change the Utgard theme. You can fix the Seithkona, but you can't fix the fact that they have a smouldercone AFAIK since you are unable to modify a theme, only the base nation.

I have a mod with fixed Seithkona, but either I am to dense to figure it out, or it isn't possible to just modify the Utgard theme.
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  #6  
Old February 18th, 2004, 07:27 AM
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Default Re: patch 2.08 is out

I see. I was going to fix Seithkona, but I guess the problems run deeper... I'll wait around a bit. Hard for me to access a computer anyway.
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Old February 18th, 2004, 10:29 AM

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Default Re: patch 2.08 is out

Quote:
Originally posted by Zapmeister:
The auto-die code is in there to ensure that no combat can get "stuck" for reasons involving Paralyze or other reasons not foreseen, and I for one don't particularly care whether or not it can be rationalized in game terms.
But why auto-die and not auto-rout? Why not just end the battle with both sides having "fled the field" so to speak? That's how every other TBS I can think of where this situation is possible handles it.
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