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March 5th, 2004, 10:13 PM
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Sergeant
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Join Date: Jan 2004
Location: Oregon, USA
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Re: C\'tis and Swamps
Quote:
Originally posted by Argitoth:
owww
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Are you okay? 
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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March 5th, 2004, 11:38 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: C\'tis and Swamps
Quote:
Originally posted by fahdiz:
quote: Originally posted by Argitoth:
owww
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Are you okay? yeah, i tried to bump the thread but got bumped myself.
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March 6th, 2004, 03:22 AM
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Private
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Re: C\'tis and Swamps
Of course, what might be really cool is if provinces that stay in the C'tis dominion long enough (with the dominion level high enough) would actually change their terrain type to swamp (only for provinces that were originally plains, farmland, or forest). 
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March 6th, 2004, 08:03 AM
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Lieutenant Colonel
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Re: C\'tis and Swamps
Oh yeah, great idea. Then C'tis would be screwed over because of lack of income. 
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March 6th, 2004, 08:42 AM
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National Security Advisor
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Join Date: Sep 2003
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Re: C\'tis and Swamps
Something like that was in Dom1: the terrain was determined by pixels (adjustable, but most times green=forest, brown=mountain etc., only one color for every terrain type, so only one brown is mountain, other browns are all plains), and dominion/ scales changed the terrain ! You could see where Abysia is, because hot lands got yellow dots in them over time...
But if you look at Dom1 maps, you understand why the system was discarded: even if it was a wonderful system the maps looked very ugly. No Karan for Dom1...
I think that changing the terrains when there is high enough dominion of spesific nations is a good idea, but before that can be done those nations need to be able to use those terrains for something. Swamps are poor both in gold and resources, and nobody lives there. The problem is, lizards want to live in swamps. So for C'tis, swamps should have higher population than for other nations! I don't believe that is possible to do...
As it is, I can't see how terrain changing could be implemeneted. I remember reading that for the IW team the loss of changing terrains is one of the things they would have liked to add to DomII but couldn't, and that they hoped to add it in DomIII. But I can't find that thread, so that might be my imagination making up things...
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