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March 11th, 2004, 12:15 AM
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Major
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Join Date: Sep 2003
Posts: 1,177
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Re: Units seldom used.
Quote:
Originally posted by Argitoth:
To me, 1 priest is worth more than 7 snakes
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Using both is even better.
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God does not play dice, He plays Dominions Albert von Ulm
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March 11th, 2004, 12:17 AM
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Sergeant
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Join Date: Jan 2004
Location: Oregon, USA
Posts: 332
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Re: Units seldom used.
Quote:
Originally posted by Nagot Gick Fel:
quote: Originally posted by Argitoth:
To me, 1 priest is worth more than 7 snakes
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Using both is even better. Yes, that's sort of what I was trying to get at. Thank you! 
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I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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March 11th, 2004, 12:51 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: Units seldom used.
Quote:
What I don't know is why you would use Serpents and Snake Dancer things. Serpents are replaced by fantacism-casting priests and snake dancers die too easily. No bless effect would make them worth it even if they are resistant to poison. Slingers + Dancers don't do crap. The dancers die and then the slingers are open for attack.
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wow. I love serpent dancers - they're a great chassis for bless effects, especially Water9. W/ Water9 they're fast, hit and poison everything in sight, and are very difficult to kill in melee. Hell, just use them head on against knights. They'll take a charge w/out any losses often enough. If you can afford more blessings they're even better
There only weakness is to archery fire.
Snakes are expensive, but nice to sprinkle in w/ ordinary troops if you're pursuing a bless strategy.
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March 11th, 2004, 01:00 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Units seldom used.
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March 11th, 2004, 01:03 AM
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Sergeant
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Join Date: Jan 2004
Location: Oregon, USA
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Re: Units seldom used.
Quote:
Originally posted by archaeolept:
wow. I love serpent dancers - they're a great chassis for bless effects, especially Water9. W/ Water9 they're fast, hit and poison everything in sight, and are very difficult to kill in melee. Hell, just use them head on against knights. They'll take a charge w/out any losses often enough. If you can afford more blessings they're even better
There only weakness is to archery fire.
Snakes are expensive, but nice to sprinkle in w/ ordinary troops if you're pursuing a bless strategy.
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I think that's the problem...from the little I've seen Argitoth write about his usual C'tis strategy, there's no room in it for Water. And so it makes sense that he's never had an opportunity to give Serpent Dancers a fair shake.
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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March 11th, 2004, 01:49 AM
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Private
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Join Date: Jan 2004
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Re: Units seldom used.
I'd dare to say that there are few balance problems with individual units. Any of the nation specific "elite" unites have their uses, even if some of them are very situational and/or require additional support and/or appropriate blessings.
My biggest gripe is that in most (if not all) cases, wherever there is a "light" and a "heavy" unit of comparable quality and availability, it is better to build the heavier unit, period. This is largely due to the fact that the difference in cost between the light unit and its heavy counterpart is ressources, not gold, and it is the gold that ultimately matters. This is more of a general problem than a problem with specific units. Why build velites when you can build principes or alae legionaires, why build cardaces, why build unarmored satyrs, etc ...
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March 11th, 2004, 02:40 AM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
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Re: Units seldom used.
I've never seen any need to recruit horse brothers. They move fast, but only 8 precision?
Black acolytes for Iron Faith Ulm don't seem to be particularly useful. They're cheap, but that's the only thing going for them. It would be nice if they were stealthy, like some other low level priests.
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