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March 11th, 2004, 10:25 PM
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Corporal
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Join Date: Feb 2004
Location: New Mexico
Posts: 149
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Re: uhm,,playing C\'tis ?!?
My connection is really messed up, and I was appearently a bit impatient.
Sorry.
(any way to delete entire Posts?)
[ March 11, 2004, 20:28: Message edited by: Tricon ]
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One rescue a day... that's my motto. - Deathstalker II
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March 11th, 2004, 10:39 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
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Re: uhm,,playing C\'tis ?!?
Quote:
Originally posted by Ragnarok-X:
Argi, how exactly would you bet Ulm ? or Abysia ? or WHATEVER ?
instead of screaming like a mad sheep why dont you post some hints or tipps for me, so i can finally enjoy c'tis ? I dont get you...
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WEHAAAHAHEAHA!!! YOEEOALEEAAA!!!!
I is not good at tipssss
[ March 11, 2004, 20:41: Message edited by: Argitoth ]
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March 11th, 2004, 10:49 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
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Re: uhm,,playing C\'tis ?!?
Abysia would be pretty easy. I'd rush to lvl 8 alteration and cast disintegration and raise skeletons. I would also use other extra spells such as relief, reanimate archers.
If Abysia happenes to be focesing on daemon summons, I'll rush to lvl 9 conjuration, cast well of misery, and then cast ghost riders everywhere. Of corse, I could rush to lvl 9 conjuration if I started doing so on turn 1.
[ March 11, 2004, 20:50: Message edited by: Argitoth ]
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March 12th, 2004, 12:06 AM
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Corporal
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Join Date: Mar 2004
Location: Kerava, Finland
Posts: 57
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Re: uhm,,playing C\'tis ?!?
Hmm, C'tis troops are quite unbalanced. Some of them rock and some of them suck. Falchioneers, Elite warriors and those staff guys are powerful, and poison slingers sometimes. But their infantry is basically quite weak, but Sauromancers solve the problem. Just recruit 5-6 sauromancers and order them to raise dead 3 turns and then cast terror, this doesn't work against undead, but terror is very powerful against living beings.
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March 12th, 2004, 05:32 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
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Re: uhm,,playing C\'tis ?!?
Quote:
Originally posted by Zeikko:
Hmm, C'tis troops are quite unbalanced. Some of them rock and some of them suck. Falchioneers, Elite warriors and those staff guys are powerful, and poison slingers sometimes. But their infantry is basically quite weak...
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I can never go a whole game without using light infantry. It really depends on what your strategy is. I couldn't love C'tis so much if they didn't have every unit they have now.
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March 12th, 2004, 05:35 PM
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Sergeant
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Join Date: Jan 2004
Location: Oregon, USA
Posts: 332
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Re: uhm,,playing C\'tis ?!?
Quote:
Originally posted by Argitoth:
I couldn't love C'tis so much if they didn't have every unit they have now.
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...except for Serpents and Serpent Dancers, right? 
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I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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March 12th, 2004, 05:57 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: uhm,,playing C\'tis ?!?
oh god do I love serpent dancers. I always want to like Poison slingers, but in practice they never seem to work out for me. Either they're too slow behind the advancing front, and then walk into their own clouds, or they rush into melee, or they break w/ no reason and scatter to four surrounding provinces.
Besides that they are so pricey and I'd rather save the money for some Sauromancers.
If anyone has any tips on how to make them more dependable, I would appreciate it.
As well, I've never used the runners (and don't like the slave warriors). They're obviously rear flankers, but they just seem too wimpy to accomplish much. Does anybody use them?
I'd also appreciate any tips/ideas on how best to use Sauromancers. They're great units, but I'm pretty inexperienced w/ properly using magic to its best effect. Do c'tis experts tend to use them as battlfield undead summoners, heavy artillery (love that shadow bLast), or something else?
I suppose undead summons w/ poison slingers and a non-serpent dancer strategy might be very effective.
[ March 12, 2004, 16:00: Message edited by: archaeolept ]
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