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				March 15th, 2004, 09:43 PM
			
			
			
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				 Unrest Revisited 
 I was browsing through the modding.pdf file today and noticed the following two entries: 
	So in a standard D2 game, is the amount of income loss due to unrest a simple linear relationship? i.e. 0 unrest = 100% income, and 100 unrest = zero income? (all other income modifiers held constant)Quote: 
	
		| 10.4 #unresthalfinc The amount of unrest that cuts income in half. Default is 50.
 
 10.5 #unresthalfres
 The amount of unrest that cuts resources in half. Default is 100.
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 Resource loss due to unrest was news to me. Does unrest actually reduce resources? and in the standard game is it also a simple linear relationship except 0 resources at unrest = 200?
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				March 15th, 2004, 09:55 PM
			
			
			
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				 Re: Unrest Revisited 
 After 100 Unrest you will be unable to recruit units which is an effective 0 Resources.  Anything above and beyond 100 Unrest doesn't impact this at all except you have to take unrest down more in order to recruit units. |  
	
		
	
	
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				March 15th, 2004, 10:06 PM
			
			
			
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				 Re: Unrest Revisited 
 
	Not quite: While you won't be able to recruit anything in THAT province, I'm pretty sure that the portion of resources which is funnelled off to fortresses is still there, and will be cut in half at 100 unrest.Quote: 
	
		| Originally posted by Zen: After 100 Unrest you will be unable to recruit units which is an effective 0 Resources.  Anything above and beyond 100 Unrest doesn't impact this at all except you have to take unrest down more in order to recruit units.
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				March 16th, 2004, 08:02 PM
			
			
			
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				 Re: Unrest Revisited 
 heres a question; if you have decided that you will only ever use a particular province for blood hunting, do you care about unrest at all? 
 I mean, if you dont care about the gold/resources you are bringing in, only the blood slaves, is there a reason to be concerned about unrest? Is there a point where the unrest causes the province to go independent again?
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				March 16th, 2004, 08:08 PM
			
			
			
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				 Re: Unrest Revisited 
 You get less slaves with hunting if unrest is too high. It also makes certain bad random events more likely to happen in that province.
 [ March 16, 2004, 18:09: Message edited by: Teraswaerto ]
 
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				March 17th, 2004, 10:23 PM
			
			
			
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				 Re: Unrest Revisited 
 
	More and more of the population will leave/vanish as unrest increases.  So when hunting for slaves you want as little unrest as possible for this reason too.Quote: 
	
		| Originally posted by 1000yd_stare: I mean, if you dont care about the gold/resources you are bringing in, only the blood slaves, is there a reason to be concerned about unrest?
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				March 18th, 2004, 04:17 PM
			
			
			
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				 Re: Unrest Revisited 
 
	More and more of the population will leave/vanish as unrest increases.  So when hunting for slaves you want as little unrest as possible for this reason too.Quote: 
	
		| Originally posted by NTJedi: 
 quote:Originally posted by 1000yd_stare:
 I mean, if you dont care about the gold/resources you are bringing in, only the blood slaves, is there a reason to be concerned about unrest?
 |  NTJedi, In the thread  Population, Income, Unrest and Supplies   Zen has stated that Unrest itself does NOT decrease population. Of course if you patrol to reduce unrest them population is lost for each point of successful unrest reduction.
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				March 18th, 2004, 06:59 PM
			
			
			
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				 Re: Unrest Revisited 
  
	Actually, it could be argued that unrest _can_ indirectly decrease population: IIRC, some migration events are triggered by certain levels of unrest in the province..."People are very displeased and are leaving in search of a better place to live" or somesuch.Quote: 
	
		| Zen has stated that Unrest itself does NOT decrease population. Of course if you patrol to reduce unrest them population is lost for each point of successful unrest reduction. |  
 [ March 18, 2004, 17:38: Message edited by: Wendigo ]
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