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March 19th, 2004, 05:29 AM
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Private
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Join Date: Feb 2004
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Re: Some questions about the AI...
If you want to play a game with a significant period of "peaceful expansion", I would recommend that you edit the map file and place a scattering of fortresses on the map for the computer to conquer. The AI will not build forts, but if you put them on the map it will gladly conquer them and use them to build troops. I've found that on higher difficulty levels, the AI's performance is much improved (and actually quite respectable) if you give it some forts to conquer and allow it a period of "peaceful expansion".
- Matt Lepinski :->
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March 19th, 2004, 06:27 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Some questions about the AI...
Eh, just infer it and figure that the AIs aren't obligated to tell you how they REALLY feel, just like how a human player might attempt a surprise Alpha Strike.
If they're massing troops onto the border or lobbing Imprint Souls at you, you can pretty much safely infer that they don't like you very much and it may be time to send reinforcements to the weaker provinces, whereas more minor harrassment like Call of the Winds doesn't mean that much other than perhaps probing prior to an attack.
Well, if it were a human it'd be a probe -- to gather province name, check for presence of domes, check local defenses, perhaps roughly estimate what magics your pretender started with in case your guys cast Bless or determine your theme or how much you bother equipping or so forth. It's not a very subtle probe, and you know the caster's nation, but it'd perhaps be informative.
It _might_ be possible for a nasty global to provoke a war; I seem to recall suddenly once being involved in a three-front war in Dom I after casting The Looming Hell, and that seemed to be the obvious trigger. Might have been a coincidence however.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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March 19th, 2004, 06:30 AM
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Sergeant
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Join Date: Oct 2000
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Re: Some questions about the AI...
Thanks everyone for all the info/tips (especially Norfleet for covering all my Q's)
Once I get more experienced, I might try that tip about adding forts to the map.
-LintMan
PS: Norfleet - TA is definitely my favorite RTS as well. Nothing since has really come close. What did you think of TA:Kingdoms?
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March 19th, 2004, 06:56 AM
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Major General
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Join Date: Jan 2004
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Re: Some questions about the AI...
Quote:
Originally posted by LintMan:
PS: Norfleet - TA is definitely my favorite RTS as well. Nothing since has really come close. What did you think of TA:Kingdoms?
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I found it to be thoroughly insuperior to the original Total Annihilations and related materials. Most specifically, I was greatly distressed by the lack of a D-Gun on the Commander. Also, blocky graphics look really good on robots, not so good on people, and the units in the original were totally superior. Give me PeeWees or give me death!
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March 20th, 2004, 08:37 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Some questions about the AI...
Quote:
Originally posted by LintMan:
Thanks everyone for all the info/tips (especially Norfleet for covering all my Q's)
Once I get more experienced, I might try that tip about adding forts to the map.
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If you want a longer game with scattered forts and other surprises then try the "Poke in the Eye" file which uses the EYE map that came with the game.
http://www.techno-mage.com/~dominion...2/Poke_Eye.map
Its re-randomized every day.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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