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  #1  
Old March 26th, 2004, 04:17 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Undead retreated?

Quote:
Originally posted by rabelais:
I guess the question is...

does SG having units that don't dissolve when leaderless, with its many other advantages, give it such a large advantage over AE as to make the latter theme unlikely to be played?
AE gets many more troops than SG does, have cheaper unholy-4 priests (23 death gems vs 35), gets sacred troops in abundance (SG gets NO sacred troops except the rare Wailing Lady), and does not require a magic scale.

They play rather differently.
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  #2  
Old March 26th, 2004, 07:07 PM
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Default Re: Undead retreated?

I've decided to go for lvl 9 conjuration. Nations are helping me survive on every part of the map. I don't think I'll be vanquished from the game just yet.

[ March 26, 2004, 17:10: Message edited by: Argitoth ]
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Old March 26th, 2004, 08:13 PM
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Default Re: Undead retreated?

Quote:
Originally posted by Argitoth:
I've decided to go for lvl 9 conjuration. Nations are helping me survive on every part of the map. I don't think I'll be vanquished from the game just yet.
I think it's better to go for Thaumaturgy 6, from which you get "Whither Bones", an undead killer. It's long shot but it's better to go for Conjuration 9, which requires even more research points.

You pretender has 8 death, he could keep casting "Summon Ghost". It'll be 9 gems for 8 ghosts for him. Life drain should be magical weapon and so reasonably good versus the undeads. If you had 10 turns, that would be 80. Quite a formiddable army. They're probably still not enough to turn the tide but it's the best you can spend your time and resource on right now. Keep assasinating his commanders might help... SG's commanders is quite expensive.

But it's, at best, a hopeless struggle. Good luck.
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Old March 26th, 2004, 09:02 PM
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Default Re: Undead retreated?

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Originally posted by ywl:
But it's, at best, a hopeless struggle.
I strongly disagree, hence I am trying my best. Is life drain a ranged attack? Are ghosts all that strong against lots of undead? I'm just summoning a bunch of bane lords. I guess I'll use 9 gems for ghost summoning and use the rest for bane lords. Those bane lords are very strong.
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Old March 26th, 2004, 09:11 PM
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Default Re: Undead retreated?

Maybe you should add some pale riders into the mix. Their Good fodder and fairly decent fighters.
Your pretender should get 20+15 a pop. 35 ldhorsemn a round are not too shabby (and in my experience better then a single bane lord.)

But I have no real experience against soulgate ermor....

Good luck anyway.
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Old March 26th, 2004, 09:16 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Undead retreated?

Quote:
Originally posted by Argitoth:
quote:
Originally posted by ywl:
But it's, at best, a hopeless struggle.
I strongly disagree, hence I am trying my best. Is life drain a ranged attack?

Touch attack. Same as the Vampire Queen.

Quote:

Are ghosts all that strong against lots of undead?
Given the hitpoints of SGs troops, I would expect each ghost to kill a unit per round of close combat except when facing apparitions or other ghosts, which typically make up a very small part of the ethereal armies.

Note that I have not tested this. It is based on the conjecture that the Ghosts life drain attack counts as a magic weapon and thus bypasses ethereality.

Quote:
I'm just summoning a bunch of bane lords. I guess I'll use 9 gems for ghost summoning and use the rest for bane lords. Those bane lords are very strong. [/QB]
If your good friends (hint! hint!) send you charcoal shields and rings of reinvigoration as gifts, this may be the wiser choice. The 7hp fire damage is enough to kill most of SGs troops and if you rely on bane lords, you are going to get mobbed - and mobbed by troops that can paralyse and steal strength (though I do not know whether the latter affects undead - it probably does).

The easiest way to kill hordes of SG troops in melee is to make them commit suicide.
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Old March 26th, 2004, 09:17 PM
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Default Re: Undead retreated?

Life drain attacks inherent to monsters -- ghosts, vampires, horrors, et al -- are generally melee-only. The life drain spell, on the other hand, has some range. Wielded against undead, neither provides the usual healing and reinvigoration side effect.
Ghosts are not terrifically strong against undead, particularly undead with magical attack forms since the magical weapons ignore etherealness. I'd probably prefer undead archers, for their ability to hit the undead masses before meleeing, and since banefire arrows are conveniently magical; it might be possible to do fire-and-run attacks with them.
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