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April 16th, 2004, 01:35 AM
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First Lieutenant
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Join Date: Jan 2004
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Re: Clams overpowered?
I play/played 3 big mp games and in all of the endgames the most import thing was to hord the most clams.
Good armies and strong heroes are not as important then just cast wish for gems, Doom Horror and Armageddon all the time.
So i think clams are overpowered. Increasing the cost to 20 water would give the game more color and creativity especially in the endgame.
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April 16th, 2004, 02:46 AM
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Major General
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Re: Clams overpowered?
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Originally posted by Yossar:
Hmm, reading the forums, you'd think clams were the biggest problem in the game. Yet, make a poll and the majority of people think they are fine. Odd.
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Well, that shouldn't be a surprise. You don't to whine about it if you think there's nothing that's really wrong, it's only the people who want to scream for nerfs that have to cry loudly. This ultimately is what ruins games: The loudest whiners are the ones who get listened to. Just look at the ongoing pattern of nerfings in Blizzard games: It's all because of the developers listening to people who whine too much.
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April 16th, 2004, 02:55 AM
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Re: Clams overpowered?
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Originally posted by Norfleet:
Well, that shouldn't be a surprise. You don't to whine about it if you think there's nothing that's really wrong, it's only the people who want to scream for nerfs that have to cry loudly.
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Actually, I find that it's the people who are deathly afraid of their favourite overpowered strategies being removed that complain the loudest. After all, you manage to show up in every clam and VQ debate and make vague statements about how it's not really that poweful. If it's not powerful Norfleet, then why do you always use the Vampire Queen, and always build as many clams as possible?
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This ultimately is what ruins games: The loudest whiners are the ones who get listened to. Just look at the ongoing pattern of nerfings in Blizzard games: It's all because of the developers listening to people who whine too much.
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I wasn't aware that Blizzard games were ruined in any way shape or form by the rebalancing that happens. In fact, they are made better.
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April 16th, 2004, 03:07 AM
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Re: Clams overpowered?
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Originally posted by Graeme Dice:
If it's not powerful Norfleet, then why do you always use the Vampire Queen
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Simple: It's the chassis that best suits the strategy I prefer to play. If you want something that you can tweak into one of the best SCs possible, there's really only a few options: Vampire Queen, Allfather, Ghost King, anything with enough innate abilities to build on top of. I haven't ALWAYS used the VQ, only when the nation can spare the points for it. If I wanted to play a bless strategy, the VQ would definitely not be my first choice. It's entirely a stylistic preference: Change it, and I'll still pick the best basic chassis for tweaking into an SC and run with it: I think we can all agree that SOMETHING has to be the best at something, and for tweaking for an SC, few other options can match the VQ.
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and always build as many clams as possible?
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What else do you do with water gems? Summon Sea Trolls? Don't make me laugh. The underlying problem is that there are very few worthwhile water rituals, and of those there are, most are useful only under very specific conditions which occur infrequently. The fact of the matter is that there is very little you can do with water gems, and clams are a very attractive investment for a long-run thinker like myself: I plan strategies for the long term. Other people prefer to ignore the future and focus on the present. Both are valid approaches.
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I wasn't aware that Blizzard games were ruined in any way shape or form by the rebalancing that happens. In fact, they are made better.
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That's your opinion. I, for one, do not think that change just for the sake of change is a good thing. Often times I see Blizzard go about nerfing things that weren't in any way unbalanced or even popularly USED because they were weak....and yet they were nerfed anyway. It's clear that they like to mess with things sometimes just because it's amusing to screw with people's heads.
[ April 16, 2004, 02:09: Message edited by: Norfleet ]
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April 16th, 2004, 03:30 AM
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Re: Clams overpowered?
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Originally posted by Norfleet:
It's the chassis that best suits the strategy I prefer to play.
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Which is to create a pretender that is immune to all elemental damage, all but invulnerable to magic resist spells, totally safe since she can never be forced out of her dominion, and capable of destroying any army that doesn't have an enormous number of death mages with it.
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If you want something that you can tweak into one of the best SCs possible, there's really only a few options: Vampire Queen
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Which is obviously the best choice.
Vanheim only, still has to worry about afflictions, and isn't immortal.
Also gets afflictions and isn't immortal.
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If I wanted to play a bless strategy, the VQ would definitely not be my first choice.
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I'm still waiting for your bless effect based army that can beat your tweaked out VQ.
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I think we can all agree that SOMETHING has to be the best at something, and for tweaking for an SC, few other options can match the VQ.
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Which is obviously the problem, since she's immortal and thereby essentially immune to afflictions and death.
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What else do you do with water gems? Summon Sea Trolls? Don't make me laugh. The underlying problem is that there are very few worthwhile water rituals, and of those there are, most are useful only under very specific conditions which occur infrequently.
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You've just stated that the imbalance exists, so I hardly see why you are arguing that it doesn't.
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That's your opinion. I, for one, do not think that change just for the sake of change is a good thing.
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Which is also just your opinion. Opinions are like *******s, everybody has one.
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April 16th, 2004, 03:36 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
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Re: Clams overpowered?
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Simple: It's the chassis that best suits the strategy I prefer to play.
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Actually I think it's more likely that, like many others, you've decided that it's the chassis that best suits winning the game, and you prefer to win.
Discussions about balance issues are not "whining" - they are undertaken in an attempt to improve the game. If (and I concede this is an overstatement) strategy in Dom2 amounts to little more than choosing the VQ and hoarding clams, then clearly it will become a more complex and interesting game if those imbalances are corrected.
The impression I get is that Illwinter concedes that Dom2 is not as well balanced as it could be, and encourages these discussions. From time to time, they act on our advice and very few people dispute that the game is better for that.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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April 16th, 2004, 03:40 AM
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Sergeant
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Re: Clams overpowered?
Quote:
Originally posted by Yossar:
Hmm, reading the forums, you'd think clams were the biggest problem in the game. Yet, make a poll and the majority of people think they are fine. Odd.
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Clams are fine in a reasonably short game, but as a game drags on clams will represent a larger and larger percentage of total gem income.
If a nation tries to grow more powerful by aquiring provinces for gold and gem income, they have to compete with all the other nations for a finite resource.
If a nation tries to grow more powerful by making clams, all they have to do is invest their gems and wait. The gem income from clams has no upper limit and is a lot less vulnerable than income from provinces.
Growing steadily more powerful without having to fight for it doesn't seem to fit in with the spirit of the game.
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