|
|
|
 |

April 16th, 2004, 02:44 PM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Clams overpowered?
Quote:
Originally posted by mnoracle:
quote: blood stones are both at a normal cost/benefit rate
|
Hmm... let me see, blood stones 20+5, but they are also pump earth magic skill. Thinking that you can easily amass huge numbers of blood slaves, i don't see where is the main difference with clams.
So BS are broken!!! To get to 200 earth stones, which is the equivalent in magical income to 100 clams, will cost you 4000 blood slaves if you don't have hammers on your forgers, or 3000 slaves if you do. The stones do produce earth gems to pay for that part, but you can't alchemize gems into blood slaves.
|

April 16th, 2004, 02:47 PM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Clams overpowered?
Quote:
Originally posted by Norfleet:
If VQs and Clams were the most powerful things ever, I'd be seeing EVERYONE with a VQ pouring out clams. Clearly, this isn't the case.
|
That's making the assumption that everybody plays to win, instead of to enjoy the game. That's not a valid assumption.
|

April 16th, 2004, 04:04 PM
|
 |
Corporal
|
|
Join Date: Jan 2004
Location: Upstate NY
Posts: 181
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Clams overpowered?
After looking at the VQ (I never played her) I think the developers just forgot one thing that would balance her. It follows all the themes in the game and makes logical sense (just watch any vampire movie) She should simply be very susceptible to fire. I know whenever I meet a vampire on the street I have an overwhelming need to set them on fire!
__________________
Every normal man must be tempted at times to spit upon his hands,
hoist the black flag, and begin slitting throats.
- Henry Louis Mencken
|

April 16th, 2004, 05:05 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
|
|
Re: Clams overpowered?
Quote:
Originally posted by Graeme Dice:
That's making the assumption that everybody plays to win, instead of to enjoy the game. That's not a valid assumption.
|
But if you play and enjoy losing, why do you care about what you see as uber-overpowered strategies?
Enjoy the loss!
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
|

April 16th, 2004, 06:36 PM
|
First Lieutenant
|
|
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Clams overpowered?
Quote:
Piercing beats unarmored much harder than siege does *150% I think, whereas siege does 125% for certain, or as many would put it, "fo' sho'"*
|
Well piercing does work pretty well against but it does not work as well as siege. Rememeber siege units do wackloads of damage with an area effect and at very long range. When you see decent amount of siege and you have unarmored troops you know you are doomed ( you are also somewhat doomed by piercing as well ). Remember wrt. piercing, most flying units are light armored and they take a real whooping from piercing.
Sorry to digress but it's a great game !
Quote:
If VQs and Clams were the most powerful things ever, I'd be seeing EVERYONE with a VQ pouring out clams.
|
Well not everyone, but everyone who was clued in AND wanted an easy win. Quite often people want to chalange themselves, especially when they are playing against opponents who are sub-par ( compared with themselves ) they try sub-optimal stratigies.
Look clams are much like metal makers + fusion in TA. Actually, it's basically identical. In 1v1 games metal makers are not "overpowered" as you can win without using metal makers (by rushing hard). However in FFA games they are dramatically overpowered since they are the only path to victory ( again against competent opponents ). This game is much like an FFA game ( since we generally play with multiple opponents ). Further, clams are worse than metal makers + fusion since they require a resource which is not as critical to one's war machine as the metal + energy which goes into the fusion+metal makers ( clearly water is important but not as important ).
As to the VQ. She's just amazing at the start of the game. Maybe she is balanced considering that she's not great at the end. Maybe she is balanced since she costs quite a few points ( mostly for the magic ). Maybe. I don't think so, personally. If I was playing against someone near my level ( which I do not think is that high ) I would take a VQ for sure.
|

April 16th, 2004, 07:13 PM
|
Corporal
|
|
Join Date: Apr 2004
Location: Winter Park, Florida
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Clams overpowered?
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by Norfleet:
If VQs and Clams were the most powerful things ever, I'd be seeing EVERYONE with a VQ pouring out clams. Clearly, this isn't the case.
|
That's making the assumption that everybody plays to win, instead of to enjoy the game. That's not a valid assumption. Perhaps, Graeme, you would want to rephrase that. To the casual eye it doesn't hold much water and in the context of the above it comes across as argumentative more than anything else and it is a tone that runs througout just about every post you put up on this board in response to something Norfleet Posts lately. Most of your replies to Posts are helpful and informative in the extreme. Your contributions to this board and on the summoned creature reference are noted and appreciated. The Posts you give in response to Norfleet, however, come across as being more argumentative and vindictive than constructive and critical. You seem to have something personal against him. That's fine but it would be nice if you could limit the sniping at him off the public Boards. I have noticed his responses to yours don't contain the same amount of bile you seem to spew at him. I wasn't really going to write this and I will not post on this thread again. I just got tired of witnessing this stuff and felt like saying something. Good day.
__________________
Where the lion's skin will not reach, you must patch it out with the fox's.
Plutarch
|

April 16th, 2004, 07:31 PM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Clams overpowered?
Quote:
Originally posted by Pirateiam:
I know whenever I meet a vampire on the street I have an overwhelming need to set them on fire!
|
You meet vampires on the street? Gotta wonder what the hell you're doing on the street at the hours that vampires would be walking around on them, though.
I dunno if an overwhelming urge to set people who look like vampires, I.E., "Goths", is really a vampire vulnerability. If anything, it indicates you're mostly normal, perhaps with slightly pyromaniacal tendencies.
I, on the other hand, feel an urge to set people, regardless of whether they are or aren't vampires, on fire. Of course, this would be illegal and counterproductive, so I resist. I may be a homicidal pyromaniac, but I'm not stupid.
[ April 16, 2004, 18:31: Message edited by: Norfleet ]
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|