.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old April 19th, 2004, 12:01 AM

Theldan Theldan is offline
Private
 
Join Date: Apr 2004
Location: Vancouver WA
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Theldan is on a distinguished road
Default Re: Warhammer clone mod

Quote:
Originally posted by Anglachel:
Squig catapults, snotling pump wagons, night goblin fanatics, wolf riders, squig hoppers, savage orks, black orcs, night goblin shamans popping shrooms(for those of you not familiar with Warhammer, this is not a veiled drug reference but an actual game thing), night goblin doom divers
Thanks for some ideas for the orcs,(forgot about the shroom-power ) I have been trying to get artillery to work. What I have so far is to use the Fireball effect and radius but make it MUCH less accurate, Doom divers will be the most accurate artillery in the mod I think since they can change trajectory in the air. Don't think I can make fanatics though. The scripting does not work for those things, thinking of trample, but since gobbos are small size, that means the only thing they can trample is mice and killer rabbits. If you have any ideas on how to incorporate them please tell me!

[ April 18, 2004, 23:09: Message edited by: Theldan ]
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:03 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.