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April 20th, 2004, 01:21 AM
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Corporal
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Join Date: Nov 2003
Location: Amphibious Sanctuary
Posts: 56
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Re: Random Opponents now available
Beautiful idea; pity it is so limited (random map, number of random opponents, and a set level of difficulty would be great). Still, a nice effort, and wonderful that you have it as an executable now.
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April 20th, 2004, 01:56 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Random Opponents now available
Quote:
Originally posted by Sly Frog:
Beautiful idea; pity it is so limited (random map, number of random opponents, and a set level of difficulty would be great). Still, a nice effort, and wonderful that you have it as an executable now.
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Random map? Hmm I guess I could randomly select one from the maps in the maps directory. Or did you mean more like THESE?
Random number of opponents is in there, or did you want a greater range? More? fewer?
Set level of difficulty wouldnt really be all that set since the alliances make a big difference. Ermor falling next to Marignon changes the game difficulty. But its a very different game if they are allied and refuse to attack each other. Now if I added a random to the independents settings then THAT makes a huge difference in how an AI plays. I could always include randoms on settings like magic level, sites, resources, random events. Nahh, sounds like too much. I like random but I dont think that much would go over.
Now if you want to try some real changes to game play, try the "Poke in the Eye" scenario on the eye.map from HERE. I think that might be my next EXE.
[ April 20, 2004, 00:58: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 20th, 2004, 10:13 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
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Re: Random Opponents now available
Nifty add-on
What I'd like though is to be able to
- choose a map ! It shouldn't be that hard, from what I've seen the proggie add lines to the standard Aran.map, it could do so to any other no ?
- And choose the number of opponents I want from 1-16 ...
With "just" that I suppose I'd be using it for every of my solo games 
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April 21st, 2004, 01:25 AM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
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Re: Random Opponents now available
Quote:
I can do a linux Version if there is interest.
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that will be great!
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April 20th, 2004, 07:59 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Random Opponents now available
OK I may need to rewrite this.....
The old way of doing it, creating a Version for each nation, avoided a problem I just found. Apparently (Im still testing it) the AI's can ally with you!
I added this....
#allies 3 0
#allies 3 1
#allies 3 2
#allies 3 4
#allies 3 5
#allies 3 6
#allies 3 7
#allies 3 8
#allies 3 9
#allies 3 10
#allies 3 11
#allies 3 12
#allies 3 13
#allies 3 14
#allies 3 15
#allies 3 16
to a map and then played as Man (race 3) starting everyone with 9 starting provinces so that we would be right up against each other immeadiately. So far I have to go out of my way to start a war.
So I many need to go with a config file or passed parameters (Im not much into making menus) to let the user select which races. Maybe also which map and other settings.
On the other hand, if this proves to be true that the AIs wont attack you, it opens up possibilitys for a newbies cheat game. They will wait for you to start the war.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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