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April 23rd, 2004, 12:31 AM
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Corporal
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Join Date: Feb 2004
Location: Finland
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Re: Common, Rare events.
Gateway, you are right, but luck decreases the chance of BAD events happening, which is the point here if I'm correct...
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April 23rd, 2004, 01:00 AM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: Common, Rare events.
The point there is that Rare Events unbalance the Fortune/Misfortune scale, so Pretenders can easily achieve points by taking Misfortune.
Well I however believe that 40 points for 1 scale point is too much ... or at least the effect is too low...
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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April 23rd, 2004, 03:44 PM
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Captain
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Re: Common, Rare events.
Quote:
Originally posted by Gateway103:
I have always understand it as Order decrease frequency by 5% each step, whereas Chaos increase frequency by 5% each step. However, both luck & misfortune increase frequency by 5% a step. Have I been wrong all these times o_O?
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I just thought that fortune/misfortune does not affect the frequency (according to the manual), or has that been changed in a patch? If not, then that might be good suggestion!
(But I also seem to recall that the frequency was intentionally decoupled from the luck scale since Dom1...Must have been some thread here...?)
Anyway, what I really wanted to say is:
I usually take order+3 and luck+1. Doesnt benefit? Sure, but bad events tend to lower my morale considerably and I think its just worth these 40 points to keep my spirits up! Didn't we all learn by playing this game that morale is really important?!?! 
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April 23rd, 2004, 04:08 PM
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Captain
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Re: Common, Rare events.
Updated in a patch ^^
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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April 23rd, 2004, 08:56 PM
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Corporal
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Join Date: Mar 2004
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Re: Common, Rare events.
Why would luck/misfortune effect frequency? doesnt make sense. It seems like everyone wants less events, and now that scale is worthless as most will leave it balanced.
[ April 23, 2004, 19:58: Message edited by: DeathDaemon ]
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April 23rd, 2004, 09:11 PM
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Captain
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Re: Common, Rare events.
I want events.
They're something that can change your strategy, and make it not so mathematical.
Revolts, barbarians hordes, enexpected allies or efficient governorns and so on are facts common to a medieval fantasy world.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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April 23rd, 2004, 09:29 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Common, Rare events.
Quote:
Originally posted by Cohen:
I want events.
They're something that can change your strategy, and make it not so mathematical.
Revolts, barbarians hordes, enexpected allies or efficient governorns and so on are facts common to a medieval fantasy world.
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I totally agree. But I think the strategy multiplayers would tend to want less. Since Im mostly solo-play Id love to see more. After all there is a frequency selector when you make the game.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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