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May 6th, 2004, 12:42 AM
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Corporal
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Join Date: Jan 2004
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Re: For dom3?
Very nice.
I would also add an ability to save your orders to a file on your computer so you can recall it in future games (or the current one) without entering it all in again.
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-Sergex
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May 7th, 2004, 01:58 AM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: For dom3?
Indeed, very nice. Not something the devs are very likely to thank you for, since they're the ones who have to code the UI (and it's not pure UI; it also means a re-coding of the battle AI, since it introduces new priorities for orders), though. Also, note the increased complexity for issuing orders (try to remember the first time you had to script a commander; would you have like to have such a complex list, or wouldn't you have been more likely to leave it blank and trust the AI?).
If something of this kind is ever implemented, Sergex's suggestion of letting players "save" their "order profiles" or whatever would quickly become very important.
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May 9th, 2004, 04:22 PM
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Corporal
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Join Date: Apr 2004
Location: Finland
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Re: For dom3?
Yeh thats shoud be good add, if its not too hard to program.
its allways poor to see mages cast poor spell when they had better. and it will make good for tactic.. to set casing order.and after that Mages dont use gems in to poor spells
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Just Brain mean
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May 9th, 2004, 08:35 PM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: For dom3?
The UI improvements are IMHO dead on, and would improve the game dramatically. The addition of more complex orders I like, but just isn't going to happen as I believe the devs are against so much control and complexity.
Then again, perhaps a middle ground could be reached with "cast [spell type]" which wouldn't be so difficult and would still allow some randomness.
[ May 09, 2004, 19:39: Message edited by: Jasper ]
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May 10th, 2004, 05:02 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: For dom3?
All those spells would have to be categorized... Grimoire looks good start in this aspect, but it is even more complicated. IIRC right it even separates Flame Eruption, Acid BLast, Burning Hands and other close combat spells from ones with real range. I odn't know whether this would be good or bad if the cast:[type] order was implemented.
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May 10th, 2004, 10:45 PM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: For dom3?
This is true but such work is easy, if tedious and mind numbing, plus someone other than KO or JK could do it.
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May 11th, 2004, 10:10 PM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
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Re: For dom3?
Very nice! I'm sure some sort of compromise wouldn't be too hard to do.
Wait, I'm not sure, but call it an educated guess.

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