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May 12th, 2004, 04:28 AM
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Sergeant
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Join Date: Oct 2000
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Re: For dom3?
Quote:
Originally posted by Gandalf Parker:
Hmmmm the more a person flags his spells the longer it would take the machine to figure out what spell would be cast. It also would feel like its moving too much toward full control of the battle rather than a gods giving general orders.
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Well, I can't imagine it taking very long to choose which spell to use, but in any case, as it stands now, the AI has to decide by choosing from the *whole* list - my suggestion would only *shorten* the number of spells to choose from!
Quote:
OK I will toss in my own variation. A 10 point priority system. If all spells have a rating of 5 then you get to set certain spells as higher or lower, but only a small set. You can set a spell at 6, or 7, or 8 but only one spell in each slot. You cant assign 6 to 3 different spells. That would be easier on the code, and would give a feel of "my pretender REALLY likes it when I cast this spell" (10) and "my pretender REALLY gets torqued when I cast this spell" (1)
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If you can only have 1 spell at each number, what about all the other non-numbered spells? Are they ignored or used whenever the AI decides? How often would that be, in relation to the numbered spells?
Other than that, it seems like your suggestion actually seems more towards full control than mine does: As I saw it, my system was also basically a "pretender likes this spell/doesn't like that spell" guideline, but I only had a range of 4 steps rather than 10. 
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May 12th, 2004, 05:18 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: For dom3?
Quote:
Originally posted by LintMan:
If you can only have 1 spell at each number, what about all the other non-numbered spells? Are they ignored or used whenever the AI decides? How often would that be, in relation to the numbered spells?
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They would all be 5. The same chances spells had before.
Quote:
Other than that, it seems like your suggestion actually seems more towards full control than mine does: As I saw it, my system was also basically a "pretender likes this spell/doesn't like that spell" guideline, but I only had a range of 4 steps rather than 10.
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But it seems as though you are sorting all the spells. Turning them all into use/not-use. The infantry folk will want the same comtrols.
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May 12th, 2004, 10:28 PM
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Private
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Join Date: Mar 2004
Location: adfs
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Re: For dom3?
either way, some sort of spell exclusion/preference and gem usage control really needs to happen in dom 3, or 2 if the devs get really really motivated 
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