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May 18th, 2004, 06:27 AM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Order vs. Luck in End Game
Quote:
Originally posted by LintMan:
Something like this seems like it would fit well with the idea of a lucky domain, and it would make Misfortune less of a no-brainer for the death-domain races/themes
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Misfortune is hardly a no-brainer for the population killing themes. Everytime you lose a temple, you lose 200 gold that's extremely difficult to replace.
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May 18th, 2004, 09:19 AM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: Order vs. Luck in End Game
It comes as a surprise to me that a huge empire with many provinces does not have more random events than a 1-province fledgling empire. There should be a chance of random events for each province, not for each nation. If your dominion is strong and you have luck (if your empire is lucky), this will pay off; if not, your misfortune will also spread. It seems to make sense to me.
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May 19th, 2004, 01:03 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Order vs. Luck in End Game
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Originally posted by Schmoe:
There's definitely a disparity between Order and Luck in the endgame, but I don't think people are considering the disparity in the beginning of the game.
On turn 2, a +500 gp event can have a huge impact on how quickly your nation gets started, whereas the benefit of +3 Order is not that great.
On turn 2, your positive luck scale turning a random event from a lost temple to a handful of gems makes a huge impact.
The point is that Luck seems to have a larger impact on the beginning of the game, which in turn can help your nation get started faster, which has a trickle-down effect throughout the rest of the game.
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Unfortunately, even with Luck-3, you _still_ lose your temple on turn 2, have a tidal wave wipe out 40% population in your only big province, etc. If luck did something to eliminate the really bad events at least for the first 10 turns, I might agree with you.
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Wormwood and wine, and the bitter taste of ashes.
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May 18th, 2004, 02:18 PM
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General
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Join Date: Nov 2000
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Re: Order vs. Luck in End Game
Quote:
Originally posted by tinkthank:
It comes as a surprise to me that a huge empire with many provinces does not have more random events than a 1-province fledgling empire.
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It does. The frequency increases, but there is a maximum of three events per turn.
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May 18th, 2004, 06:37 PM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
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Re: Order vs. Luck in End Game
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by tinkthank:
It comes as a surprise to me that a huge empire with many provinces does not have more random events than a 1-province fledgling empire.
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It does. The frequency increases, but there is a maximum of three events per turn. Make sense, I had the feeling that it max limit is about 3 indeed. Do you know at what size of dominion this limit is typically reached? (on normal random events settings)
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May 18th, 2004, 07:26 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Order vs. Luck in End Game
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by tinkthank:
It comes as a surprise to me that a huge empire with many provinces does not have more random events than a 1-province fledgling empire.
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It does. The frequency increases, but there is a maximum of three events per turn. Which in essence means that a huge empire with high disorder + Luck / Misfortune won't have more events than a fairly small empire with the same scales.
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Wormwood and wine, and the bitter taste of ashes.
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May 18th, 2004, 07:30 PM
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Major General
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Join Date: Jan 2004
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Re: Order vs. Luck in End Game
Quote:
Originally posted by Stormbinder:
Make sense, I had the feeling that it max limit is about 3 indeed. Do you know at what size of dominion this limit is typically reached? (on normal random events settings)
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On common random events, the 3 event limit is generally reached around the time you have about 10 provinces.
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