|
|
|
 |

May 16th, 2004, 05:02 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Unit Names, IDs, and Graphics Available
That's a cool bit of effort you've done.
I've been working on an updated Version of the unitattributes.xls, and currently have almost all of the independent unit stats listed, and I can probably lift a lot of the summonables from the original. I've made it sortable by availability (where can you get them), command capability, sacredness, unit_ID, name and a lot of other things, but it's nowhere near ready yet. More news when it gets nearer completion.
Edi
|

May 18th, 2004, 05:41 PM
|
BANNED USER
|
|
Join Date: Oct 2003
Posts: 194
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Unit Names, IDs, and Graphics Available
Very nice job.
Thank you.
Sammual
|

May 19th, 2004, 12:34 AM
|
Second Lieutenant
|
|
Join Date: Sep 2000
Location: Ohio, USA
Posts: 454
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Unit Names, IDs, and Graphics Available
Quote:
Originally posted by HotNifeThruButr:
I've never seen/heard of an Elder Dwarf, Asmeg, Capricorns, Ichtysatyr, mermidon (hahaha), giant ants, or tide warriors
Anyone have some info on them?
|
They sound like they're from the new underwater nation. Look here.
[Edit: erm, well, Capricorns, Ichtysatyr, Mermidon, and Tide Warriors, anyway...]
[ May 18, 2004, 23:36: Message edited by: E. Albright ]
|

May 19th, 2004, 12:39 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Unit Names, IDs, and Graphics Available
Quote:
Originally posted by E. Albright:
[Edit: erm, well, Capricorns, Ichtysatyr, Mermidon, and Tide Warriors, anyway...]
|
It might be fun to toss them into a water province with a few simple map commands just to see how they hold up in battle.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

June 15th, 2004, 04:56 PM
|
|
Re: Unit Names, IDs, and Graphics Available
Has anyone made any progress on making a compilation of the base images and attack images in the proper pixel sizes?
I am finally at the point in my mod where I am going to be modifying existing sprites to convert the units since I am absolutely horrible at digital drawing.
|

June 15th, 2004, 05:18 PM
|
Second Lieutenant
|
|
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Unit Names, IDs, and Graphics Available
Quote:
Originally posted by Gandalf Parker:
It might be fun to toss them into a water province with a few simple map commands just to see how they hold up in battle.
|
I'm testing the units in a mod. Quite intriguing.
BTW, the Asmeg/Asmeg Jarl are not part of the new nation. Anyone who mods the units into a nation will see their description, which is quite interesting.
And, Zen, I don't know how to get all of the images out of the game, or even if we're allowed. I'm trying to learn GIMP so I can make my own images for my own mods. Slow going, though.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
|

June 15th, 2004, 08:45 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Unit Names, IDs, and Graphics Available
Now that somebody threadomanced this particular discussion, I might as well post an update on what I've been doing.
The unit database project I mention a few Posts down has come along quite nicely. Included so far are all independent units that I've managed to dig out of the game, all national units (save Oceania, I'll do those when we get access to the nation, because they might change in the meanwhile), almost all summons (apart from some unique ones, like the ice devils), all pretenders and all units that can be recruited from magic sites.
Every unit has all of its stats listed, along with its ID number.
Included is also a population type database which lists all units that a certain population type puts in a province (And boy do they have interesting units in poptypes 69 - 73... !!!).
Now, I saw once something that looked suspiciously like a weapons and equipment list for Dom2, so if somebody would be kind enough to point me where that is, I'll start adding that into the file, with all the weapons and armor and their stats so that we will have a single, well organized document as a map making and modding resource.
Any interest? And before you ask, no, the file is not Online, as I do not have web space on my internet accounts. I've sent the DB file to Sunray for comments, and if he feels like it, he might put it up on his site, but in the meanwhile I can email the file to those who are interested. If you want it, pipe up.
Oh yes, and state whether you want it as an Open Office or MS Excel spreadsheet. If you don't, you'll get OO as default, because I don't use Excel.
Edi
[ June 15, 2004, 19:47: Message edited by: Edi ]
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|