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  #1  
Old June 15th, 2004, 10:18 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Unit Names, IDs, and Graphics Available

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Originally posted by Scott Hebert:
For myself, I would prefer an .xls file. Can Excel read Open Office files? If so, I don't care.
More the other way around. Open Office was created as a free alternative to the WIndows office package. It can do pretty much everything the Win Version can including reading/writing Wins files. But Win doesnt do the same back. I think .xls is probably bes for general use (though I hate to say it, I also use OO)

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What's really needed right now, as far as modding goes, are all of the image files for the units in the game so that modders have images that can manipulate without having to make them from scratch. Any way you can include
that in your file?
That was already done pretty slickly by a guy using a recorded macro. Theres a thread about it somewhere. He was working to extend it into more than a picture collection by adding in all the description text.

[ June 15, 2004, 21:19: Message edited by: Gandalf Parker ]
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  #2  
Old June 15th, 2004, 10:42 PM

Scott Hebert Scott Hebert is offline
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Default Re: Unit Names, IDs, and Graphics Available

Quote:
Originally posted by Gandalf Parker:
More the other way around. Open Office was created as a free alternative to the WIndows office package. It can do pretty much everything the Win Version can including reading/writing Wins files. But Win doesnt do the same back. I think .xls is probably bes for general use (though I hate to say it, I also use OO)
Oh. Well, if Open Office can read .xls files, but Excel can't read OO files, wouldn't it make sense to use .xls files, as you suggest?

Quote:
That was already done pretty slickly by a guy using a recorded macro. Theres a thread about it somewhere. He was working to extend it into more than a picture collection by adding in all the description text.
Well, I know there's pictures of all the units on liga's site, but I don't think I can d/l them. Someone else has them? It would be _very_ useful if I had them... let me see if I can find them. Thanks.
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Old June 15th, 2004, 10:58 PM
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Default Re: Unit Names, IDs, and Graphics Available

[/qb][/quote]That was already done pretty slickly by a guy using a recorded macro. Theres a thread about it somewhere. He was working to extend it into more than a picture collection by adding in all the description text. [/QB][/quote]


This is the thread if you go to the first page

I'm still working on the unit database. I'm anxious to see what Edi has created because that may ease my work considerably.

If you want to download all the images you can get them from the link on the first post. These are only the base animations, and they are a large filesize than what is needed in the game.
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Old June 15th, 2004, 11:03 PM

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Default Re: Unit Names, IDs, and Graphics Available

Is there any way for you to 'rip' them out in the proper sizefile for ease of changing? Only because there are a few of us (me in particular) who have no skill in image editing.

Also is there any way to pull the animation images or would you have to go into the game, take some sort of SS then port it out?
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Old June 15th, 2004, 11:12 PM

Scott Hebert Scott Hebert is offline
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Default Re: Unit Names, IDs, and Graphics Available

Quote:
This is the thread if you go to the first page
Oh, okay. Glad to know I'm in the right place!

Quote:
I'm still working on the unit database. I'm anxious to see what Edi has created because that may ease my work considerably.
I liked the national troop write-ups that someone did (a few people; don't remember much about them except that I think I got them from Sunray's site)... something like that updated for the new patches would be great. The only thing is that the numbers tended to run together...

Quote:
If you want to download all the images you can get them from the link on the first post. These are only the base animations, and they are a large filesize than what is needed in the game.
Okay. So I _can_ get the images, but I need to edit them before I can use them... seems fair. I'd like to see them pre-edited to fit the game (which I think is what Zen is asking for), but I might be able to work with this.
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  #6  
Old June 15th, 2004, 11:30 PM
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Default Re: Unit Names, IDs, and Graphics Available

Quote:
Originally posted by Zen:
Is there any way for you to 'rip' them out in the proper sizefile for ease of changing? Only because there are a few of us (me in particular) who have no skill in image editing.

Also is there any way to pull the animation images or would you have to go into the game, take some sort of SS then port it out?
I got all the images by creating a script that automated the process of taking screen captures.

I tried many settings to get the best image before I took the screen capture but was unable to find one where the images were displayed in there ACTUAL resolution.

If someone comes up with the perfect settings I can run the scripts again. It takes about 4 hours to go through all 1100 units.

I can't think of anyway to automate the capture of the attack animation. If anyone has some ideas I'm open to them.

The absolute best method would be for someone to actually rip the data directectly from the game files. I don't have any expierence in this area.
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  #7  
Old June 15th, 2004, 11:50 PM
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Default Re: Unit Names, IDs, and Graphics Available

You could get most of them from Dominions I: PPP, where they were always the same size... except I think they are lower res there. And it might be harder to automate.

Even with the screenshots, there is some tricky work in engineering an image of the same size as the original without too many artifacts from the process.

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