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				May 23rd, 2004, 11:14 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Religious zealots joining the cause 
 It sounds like there is are enough votes for saying that the volunteers are not a "good event".  
It also sounds like there are enough for it not being totally evil.       
So I guess volunteer troops should be considered a neutral event which will occur purely on the basis of the order/chaos scales.
 
 [ May 23, 2004, 22:16: Message edited by: Gandalf Parker ]
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				May 24th, 2004, 01:51 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Religious zealots joining the cause 
 I often get Holy-3 priests leading my volunteer militia, but then, I'm one of the players Norfleet doesn't think exist, who flabbergastingly takes positive luck scales pretty often.
 I admit though that I was precipitated into war by getting about three militia armies in a row, and wanting to get them killed off or put to use rather than freeloading off my empire during peacetime. They were and continue to be pretty useful though as cannon fodder, distracting the enemy, messing with their plans and absorbing their attacks. I have not found it tough nor a waste of time to go pick them up and send them back into the fray.
 
 The gold cost isn't all that much unless you are like Ashen Ermor and have practically no gold income. 30 militia x 7 gold / 16 = 13 gold/turn, no?
 
 Still, I would agree with a suggestion to create a new unit for them that was the same but had lower gold cost... or, better yet, slash the cost of all militia and light infantry in the game by a factor of 2-4, so they are all worth about what they cost.
 
 And/or tweak the melee AI (or combat mechanics) so that units don't let themselves get overrun by superior-but-slower forces, so LI actually use their speed to avoid getting wiped out by HI.
 
 PvK
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				May 24th, 2004, 03:29 AM
			
			
			
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				 Re: Religious zealots joining the cause 
 Well if you play with strong blessing the zealots are nice ... but if you don't ...
 Militia are always crap... as wishing for Army!!
 300 Militia...
 
				__________________- Cohen
 - The Paladin of the Lost Causes
 - The Prophet of the National Armyes
 - The Enemy of the SC and all the overpowered and unbalanced things.
 
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				May 24th, 2004, 03:41 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Religious zealots joining the cause 
 
	What nation do you tend to play?Quote: 
	
		| Originally posted by Cohen: Well if you play with strong blessing the zealots are nice ... but if you don't ...
 
 Militia are always crap... as wishing for Army!!
 300 Militia...
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				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				May 24th, 2004, 04:02 AM
			
			
			
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 Lieutenant General |  | 
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				 Re: Religious zealots joining the cause 
 
	Not sure the cost, but it really can shaft Carrion Woods Pangaea as well as Ashen/SG Ermor.  I've also gotten screwed by them showing up when I, as Vanheim, had gotten squeezed down to a mere handful of provinces in the mid-to-late game.Quote: 
	
		| Originally posted by PvK: The gold cost isn't all that much unless you are like Ashen Ermor and have practically no gold income. 30 militia x 7 gold / 16 = 13 gold/turn, no?
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 When 2 batches of militia showed up, my upkeep was now more than my income and gold stash combined, and units started deserting.  Not the militia, of course not!  No, my Vans and Valkyries that I needed started running off.
 
 I've also had them show up and immediately start a province starving.  So then, to add insult to injury, it's _diseased_ piece of trash militia that are demanding the gold.
   
 Your suggestion about lowering the upkeep would help - actually seems like they ought to be a free zero-cost upkeep, given that they're volunteers, fanatics, etc.  Then they might actually seem like the "lucky" event they're supposed to be.
				__________________Wormwood and wine, and the bitter taste of ashes.
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				May 24th, 2004, 08:35 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Religious zealots joining the cause 
 I wonder how long it would take to get their upkeep down to an insignificant level by casting Fires from Afar (or similar) on your province where they are located? 
				__________________In strait places gar keep all store,
 And burn the plain land them before:
 Then shall they pass away in haste,
 When that they find nothing but waste...
 
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				May 24th, 2004, 08:46 PM
			
			
			
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 Sergeant |  | 
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				 Re: Religious zealots joining the cause 
 
	Spending gems to kill your own units is never a position you want to be in.Quote: 
	
		| Originally posted by Reverend Zombie: I wonder how long it would take to get their upkeep down to an insignificant level by casting Fires from Afar (or similar) on your province where they are located?
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