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May 22nd, 2004, 02:08 AM
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Sergeant
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Location: Massachusetts, USA
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Religious zealots joining the cause
Does anyone know what determines how likely it is that flagellants or light infantry or other religious zealots will join your cause?
Is it purely a lucky random event, or does it have any relation to your dominion strength, either in the province or overall?
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May 22nd, 2004, 02:12 AM
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Major General
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Re: Religious zealots joining the cause
I wouldn't quite call this a lucky event, since it's more like "random people declare themselves part of your army in a random useless province 15 turns away from the front lines and expect a paycheck". It is, however, considered a "good" event for some baffling reason, so fortunately will not occur too often under the customary Misfortune scale.
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May 22nd, 2004, 04:42 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Religious zealots joining the cause
Apparently its ALWAYS more of a hinderance than a boon for YOU.
I would say its more problem on a large map than a small one. On a small one it can be a major point in winning the game.
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May 22nd, 2004, 08:42 PM
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Major General
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Re: Religious zealots joining the cause
The militia tend to be equally worthless troops regardless of the size of the map: They quickly rout before even most of them can be killed off, then scatter into random provinces and chew up your upkeep forever because it will cost even MORE at any given time to try to round them up.
Plus they materialize without a commander, so somebody has to go and round them up.
The flagellants are slightly better....if you had a bless effect. If you don't, they're just as useless as militia, but their higher morale makes them easy to kill off.
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May 22nd, 2004, 08:56 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
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Re: Religious zealots joining the cause
I agree with Norfleet. These volunteers are a real pain in the neck. I suspect this is even true in real life
I find the trick is to recruit a low-cost local commander, bring them to the front and then send along as a missile screen to some battle, preferable with only one nation or two nations to run to.
I wish it would be possible to disband troops. A good solution would be one troop->one point of unrest. I find this realistic, even.
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May 22nd, 2004, 09:28 PM
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Major General
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Re: Religious zealots joining the cause
Quote:
Originally posted by Esben Mose Hansen:
I agree with Norfleet. These volunteers are a real pain in the neck. I suspect this is even true in real life
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In real life, people who volunteer without being accepted can be declined paychecks.
The event would, of course, be a good thing....if they didn't demand upkeep.
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May 22nd, 2004, 10:07 PM
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Second Lieutenant
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Re: Religious zealots joining the cause
Volunteers still needs basic equipment, food, shelter, ....
I still think volunteers been expensive, annoying and useless is quite realistic. But undisbandable is strange. In fact, I really like my disband->unrest idea
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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May 22nd, 2004, 10:10 PM
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Major General
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Re: Religious zealots joining the cause
Quote:
Originally posted by Esben Mose Hansen:
Volunteers still needs basic equipment, food, shelter, ....
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That's sort of reflected in their "supply" cost. As for equipment, they seem to come with that.
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May 22nd, 2004, 10:26 PM
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Second Lieutenant
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Re: Religious zealots joining the cause
No, the supply is just like resources: It's how much food the province can produce, but you still have to buy it And for the equipment, even if the volunteers originally buys their own, it needs to be maintained.
OK, I'll shut up now
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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May 22nd, 2004, 11:04 PM
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Major General
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Re: Religious zealots joining the cause
Maintenance? Ermor doesn't even maintain the equipment on its own troops. Why would it bother to maintain the equipment on a bunch of slackers? Just let 'em get all rusty like everyone else.
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