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May 23rd, 2004, 09:33 PM
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Re: Naive question on casting 500+ fatigue spells
If you give your earth-9 pretender ~13 gems (or less or more depending on the magic scale) he should be below 100 fatigue after casting Army of Lead. No communion or Earth Boots needed.
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May 23rd, 2004, 10:08 PM
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Re: Naive question on casting 500+ fatigue spells
Quote:
Originally posted by tinkthank:
And so no "normal" (non-pretender) mage could ever hope to cast this or similar spells without suiciding?
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No mage will ever cast a spell that will bring them above 200 fatigue. The only times that they will cast these spells is when they have enough gems and skill to bring the fatigue down to 200 or lower.
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May 24th, 2004, 11:34 AM
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Re: Naive question on casting 500+ fatigue spells
thank you -- excuse the re-question, but...
Isn't 1 gem the maximum for reducing fatigue?
That is: I thought that only 1 gem could be used to boost virtual power in fatigue reduction?
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May 24th, 2004, 11:49 AM
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Re: Naive question on casting 500+ fatigue spells
Quote:
Originally posted by Nagot Gick Fel:
If you give your earth-9 pretender ~13 gems (or less or more depending on the magic scale) he should be below 100 fatigue after casting Army of Lead. No communion or Earth Boots needed.
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I'm not that clear on fatigue reduction by gems.
What I've understood is that you get a "basic" divide in fatigue of (Your level - Spell Level)+1
So an Earth-9 guy casting AoLead (E7) will get 700/3=233, still too high.
Then how many gems can you spend and what do they do ? The spell costs 7 gems, why do you propose 6 more ?
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May 24th, 2004, 12:12 PM
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Re: Naive question on casting 500+ fatigue spells
Quote:
Originally posted by PDF:
I'm not that clear on fatigue reduction by gems.
What I've understood is that you get a "basic" divide in fatigue of (Your level - Spell Level)+1
So an Earth-9 guy casting AoLead (E7) will get 700/3=233, still too high.
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For fatigue reduction _only_, consider each extra gem gives you 1 extra magic level. Although you can't really get more than 1 extra magic level thru gems wrt spell requirement, range, damage, number of effects, penetration, etc.
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May 26th, 2004, 04:00 PM
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National Security Advisor
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Re: Naive question on casting 500+ fatigue spells
I thought that the maximum amount of gems that could be used was capped at the mage's power level... So that Earth 9 mage could only use 9 gems so only two could be used when casting Army of the Lead.
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May 26th, 2004, 04:20 PM
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Re: Naive question on casting 500+ fatigue spells
Quote:
Originally posted by Endoperez:
I thought that the maximum amount of gems that could be used was capped at the mage's power level... So that Earth 9 mage could only use 9 gems so only two could be used when casting Army of the Lead.
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If this were the case, then an astral 4 mage could never cast solar brilliance. They can cast the spell, so it's not the case.
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