|
|
|
 |

May 24th, 2004, 12:12 PM
|
 |
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Naive question on casting 500+ fatigue spells
Quote:
Originally posted by PDF:
I'm not that clear on fatigue reduction by gems.
What I've understood is that you get a "basic" divide in fatigue of (Your level - Spell Level)+1
So an Earth-9 guy casting AoLead (E7) will get 700/3=233, still too high.
|
For fatigue reduction _only_, consider each extra gem gives you 1 extra magic level. Although you can't really get more than 1 extra magic level thru gems wrt spell requirement, range, damage, number of effects, penetration, etc.
__________________
God does not play dice, He plays Dominions Albert von Ulm
|

May 26th, 2004, 04:00 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Naive question on casting 500+ fatigue spells
I thought that the maximum amount of gems that could be used was capped at the mage's power level... So that Earth 9 mage could only use 9 gems so only two could be used when casting Army of the Lead.
|

May 26th, 2004, 04:20 PM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Naive question on casting 500+ fatigue spells
Quote:
Originally posted by Endoperez:
I thought that the maximum amount of gems that could be used was capped at the mage's power level... So that Earth 9 mage could only use 9 gems so only two could be used when casting Army of the Lead.
|
If this were the case, then an astral 4 mage could never cast solar brilliance. They can cast the spell, so it's not the case.
|

May 26th, 2004, 04:41 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Naive question on casting 500+ fatigue spells
Hmm. Maybe this was changed from Dominions 1... Or the manual wasn't updated after that was changed. Thanks for clearing that for me.
EDIT: I mean Dom1 manual.
[ May 26, 2004, 15:44: Message edited by: Endoperez ]
|

May 26th, 2004, 05:14 PM
|
Sergeant
|
|
Join Date: Feb 2004
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Naive question on casting 500+ fatigue spells
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by Endoperez:
I thought that the maximum amount of gems that could be used was capped at the mage's power level... So that Earth 9 mage could only use 9 gems so only two could be used when casting Army of the Lead.
|
If this were the case, then an astral 4 mage could never cast solar brilliance. They can cast the spell, so it's not the case. It was also my understanding (from reading these forums) that it was capped at the mage's level, currently, in Dom2.
- Kel
|

May 26th, 2004, 05:26 PM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Naive question on casting 500+ fatigue spells
For a better explanation, Solar Brilliance is an astral 5 spell that requires 5 astral pearls to cast (and hence requires 500 fatigue to cast). I have personally seen astral 4, and astral 5 mages cast this spell against a horde of undead without going over 200 fatigue. This is only possible if they are capable of spending the 5 gems as the base cost, then up to 4 or 5 gems more to boost their power level and reduce fatigue.
|

May 26th, 2004, 06:08 PM
|
Captain
|
|
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
|
|
Re: Naive question on casting 500+ fatigue spells
Quote:
Originally posted by Endoperez:
I mean Dom1 manual.
|
From Dom2 manual, chapter 6.4.7 Battle Magic and Magic Gems:
"(A paragraph detailing the gem use as fatique lessener)
A mage may not use more gems than his skill level in the path of gem being used. If a spell requires magic gems to be cast, the mage must pay that amount of gems in addition to the gems he used to raise his skill level."
Reading that fast, I'd think level 4 mage could use only 4 gems, total. On the other hand, the first quoted sentence _might_ refer to above paragraph, so it would mean max 4 gems could be used for level raising / fatique removing, in addition to the amount of gems required to cast the spell. But as I'm not a native speaker, the interpretation is best left to someone else.
Anyway, just bad wording in the manual, misinformation, or some sort of unintended behaviour?
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|