.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old May 26th, 2004, 04:20 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Naive question on casting 500+ fatigue spells

Quote:
Originally posted by Endoperez:
I thought that the maximum amount of gems that could be used was capped at the mage's power level... So that Earth 9 mage could only use 9 gems so only two could be used when casting Army of the Lead.
If this were the case, then an astral 4 mage could never cast solar brilliance. They can cast the spell, so it's not the case.
Reply With Quote
  #2  
Old May 26th, 2004, 04:41 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Naive question on casting 500+ fatigue spells

Hmm. Maybe this was changed from Dominions 1... Or the manual wasn't updated after that was changed. Thanks for clearing that for me.
EDIT: I mean Dom1 manual.

[ May 26, 2004, 15:44: Message edited by: Endoperez ]
Reply With Quote
  #3  
Old May 26th, 2004, 05:14 PM

Kel Kel is offline
Sergeant
 
Join Date: Feb 2004
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
Kel is on a distinguished road
Default Re: Naive question on casting 500+ fatigue spells

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Endoperez:
I thought that the maximum amount of gems that could be used was capped at the mage's power level... So that Earth 9 mage could only use 9 gems so only two could be used when casting Army of the Lead.
If this were the case, then an astral 4 mage could never cast solar brilliance. They can cast the spell, so it's not the case.
It was also my understanding (from reading these forums) that it was capped at the mage's level, currently, in Dom2.

- Kel
Reply With Quote
  #4  
Old May 26th, 2004, 05:26 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Naive question on casting 500+ fatigue spells

For a better explanation, Solar Brilliance is an astral 5 spell that requires 5 astral pearls to cast (and hence requires 500 fatigue to cast). I have personally seen astral 4, and astral 5 mages cast this spell against a horde of undead without going over 200 fatigue. This is only possible if they are capable of spending the 5 gems as the base cost, then up to 4 or 5 gems more to boost their power level and reduce fatigue.
Reply With Quote
  #5  
Old May 26th, 2004, 06:08 PM

atul atul is offline
Captain
 
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
atul is on a distinguished road
Default Re: Naive question on casting 500+ fatigue spells

Quote:
Originally posted by Endoperez:
I mean Dom1 manual.
From Dom2 manual, chapter 6.4.7 Battle Magic and Magic Gems:

"(A paragraph detailing the gem use as fatique lessener)

A mage may not use more gems than his skill level in the path of gem being used. If a spell requires magic gems to be cast, the mage must pay that amount of gems in addition to the gems he used to raise his skill level."

Reading that fast, I'd think level 4 mage could use only 4 gems, total. On the other hand, the first quoted sentence _might_ refer to above paragraph, so it would mean max 4 gems could be used for level raising / fatique removing, in addition to the amount of gems required to cast the spell. But as I'm not a native speaker, the interpretation is best left to someone else.

Anyway, just bad wording in the manual, misinformation, or some sort of unintended behaviour?
Reply With Quote
  #6  
Old May 26th, 2004, 06:41 PM
LintMan's Avatar

LintMan LintMan is offline
Sergeant
 
Join Date: Oct 2000
Posts: 295
Thanks: 0
Thanked 0 Times in 0 Posts
LintMan is on a distinguished road
Default Re: Naive question on casting 500+ fatigue spells

I know for sure that I've seen L3 mages use 4-5 gems on a single spell.

I think the manual is worded a bit confusingly, but is saying that a mage can't use more than his level in gems to boost his level for casting reqs/fatigue reduction purposes. The gem cost of the spell itself is independent of that.
Reply With Quote
  #7  
Old May 26th, 2004, 07:03 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Naive question on casting 500+ fatigue spells

Quote:
Originally posted by atul:
From Dom2 manual, chapter 6.4.7 Battle Magic and Magic Gems:

"(A paragraph detailing the gem use as fatique lessener)

A mage may not use more gems than his skill level in the path of gem being used. If a spell requires magic gems to be cast, the mage must pay that amount of gems in addition to the gems he used to raise his skill level."

Reading that fast, I'd think level 4 mage could use only 4 gems, total. On the other hand, the first quoted sentence _might_ refer to above paragraph, so it would mean max 4 gems could be used for level raising / fatique removing, in addition to the amount of gems required to cast the spell.
The latter interpretation is the correct one. Although a mage will never use more than 7 extra gems to reduce his fatigue, even if he's level 8+ in the path required to cast the spell.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:36 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.