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June 1st, 2004, 05:40 AM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
Posts: 744
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Re: Blood huting: Am I doing something wrong?
Quote:
Originally posted by Vynd:
THanks for the offer Cheezeninja, but I think Liga's info is all I really needed. It's clear to me now that while I was a bit unlucky with my lvl 1 Blood hunter, using a lvl2 hunter will make a big difference.
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Actually lvl 1 bloodmage with rod is the same as lvl 2 bloodmages, and almsot the same as lvl2 bloodmage with rod, as it is clear from this formula.
So as long as you have lv1 bloodmages armed with rods, you are fine.
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June 1st, 2004, 06:04 AM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: Blood huting: Am I doing something wrong?
It wasn't +2 for using Sanguine Rod?
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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June 1st, 2004, 07:13 AM
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Corporal
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Join Date: Nov 2003
Location: Atlanta
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Re: Blood huting: Am I doing something wrong?
Quote:
Originally posted by liga:
quote: if 1d100 less than (10 + 40xblood) and 1d5000 less than population and 1d400 less than unrest
effect is d6(oe)+blood
[Kristoffer O.]
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... you can find this and other informations taken form taht forum on
http://arrakis.unimo.it/~ligabue/dom2/docs/guida.rtf
good luck
Liga Wait a minute....so say you roll 1d100 and it comes up 40 and 1d5000 comes up 2500 and 1d400 comes up 60:
if Unrest = 70 then 60 (1d400) is less than unrest (70) so you get slaves;
if unrest = 50 then 60 (1d400) is greater than unrest (50) so you get no slaves;
So you get slaves for unrest being higher?
So then if Unrest is 401 or higher that part of the equation is always true, right?
I need to crank up taxes in bloodhunting provinces!
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June 1st, 2004, 07:33 AM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: Blood huting: Am I doing something wrong?
No ...
To find slaves you need to have all of these conditions true (AND logical operator)
X (0-5000) less than POP
Y (0-400) less than Unrest
Z (percentage value, 10 + 40*Blood Skill).
So a B3 mage needs only Y and X check.
A province with 5000+ POP only Y and Z.
Unrest 0 only X and Z.
The best thing is to combine all things ...
Fata Morgana spell aids a lot since it reduces Unrest.
Some sites reduce unrest too ...
Growth raises pop even slowly ... and blood hunt kills pop [you take away young and fertile girls ... so you inhibit pop reproduction]
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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June 1st, 2004, 07:36 AM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
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Re: Blood huting: Am I doing something wrong?
Quote:
Originally posted by Stormbinder:
Nice job with your guide Liga.
If you like, you may add few other formulas to it which are currently missing - such as chance of geting battle afliction, formula for turmoil in province, weather formula. These can be obtained by searching this forum.
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if you can give me the link to the thread with tah formula it could be great ... I have rewroten the guide in a more usefull way
http://arrakis.unimo.it/~ligabue/dom...la_addenda.rtf
thank you
Liga
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June 1st, 2004, 07:40 AM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
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Re: Blood huting: Am I doing something wrong?
Quote:
Originally posted by Cohen:
Y (0-400) less than Unrest
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I have copy the Kristoffer post ... but 0-400 less than Unrest means that with unrest = 0 is impossible to find BloodSlavs ... isn't true ... so it must be 0-400 greater than unrest ... I think ...
Liga
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June 1st, 2004, 08:00 AM
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Corporal
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Join Date: Nov 2003
Location: Atlanta
Posts: 97
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Re: Blood huting: Am I doing something wrong?
Quote:
Originally posted by Cohen:
No ...
To find slaves you need to have all of these conditions true (AND logical operator)
X (0-5000) less than POP
Y (0-400) less than Unrest
Z (percentage value, 10 + 40*Blood Skill).
So a B3 mage needs only Y and X check.
A province with 5000+ POP only Y and Z.
Unrest 0 only X and Z.
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Actually that isn't correct. You do have 3 parts, lets call them X,Y, and Z as you have above. Let's assume X and Z are true and unrest is 0. Then the entire thing will ALWAYS FAIL since 1d400 will never be LESS THAN ZERO. Only 1 in 400 would 1d400 be EQUAL TO ZERO. See what I mean?
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