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June 4th, 2004, 08:57 AM
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Major General
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Join Date: Jan 2004
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Re: Illithid Shuffle - Why?
No, they didn't start moving because there were no valid targets, they merely shuffled a few squares randomly forwards, then resumed firing, just like archers sometimes do when their targets are out of range....except Illithids CAN'T be out of range.
So why do they do that?
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June 4th, 2004, 10:40 AM
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Re: Illithid Shuffle - Why?
Quote:
Originally posted by Norfleet:
except Illithids CAN'T be out of range.
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Are you sure that prec 100 = 100% to hit ?
I've seen a Smite missing its target recently.
Nobody seems to know how does precision _exactly_ works, BTW...
Cheers
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June 4th, 2004, 11:25 AM
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Second Lieutenant
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Join Date: Sep 2003
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Re: Illithid Shuffle - Why?
It seems that AI for ranged units was adjusted a bit so that they don't cause as much friendly fire incidents any more. Usually they'll move forward to get a better shot, or just do something when there are lots of friendlies around the target. Maybe the illithids just follow the pattern of the ranged combat AI, even though their shots are 100%?
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June 4th, 2004, 05:40 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
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Re: Illithid Shuffle - Why?
Quote:
Originally posted by Norfleet:
So why do they do that?
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To get their groove on?
But seriously, is there a line-of-sight check that goes on, I wonder?
Maybe they are trying to "see" their targets better, even though they can't miss.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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June 4th, 2004, 07:12 PM
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Major General
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Re: Illithid Shuffle - Why?
Quote:
Originally posted by HJ:
It seems that AI for ranged units was adjusted a bit so that they don't cause as much friendly fire incidents any more. Usually they'll move forward to get a better shot, or just do something when there are lots of friendlies around the target. Maybe the illithids just follow the pattern of the ranged combat AI, even though their shots are 100%?
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Well, I've noticed that this behavior has occurred in every single patch edition up to 2.11, and this has been observed to occur even when friendly units are not engaged with the target.
Quote:
Originally posted by Reverend Zombie:
But seriously, is there a line-of-sight check that goes on, I wonder?
Maybe they are trying to "see" their targets better, even though they can't miss.
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That's an interesting theory, although it doesn't necessarily hold much water as Illithids don't have any problems firing at targets on the back wall without shuffling around, and often shuffle around in an attempt to fire at targets closer than that...plus there's no evidence that there's any LOS blocking at all, as archers will happily fire at other archers even though both sides are screened behind block walls of large, tall units which would certainly block LOS if there was one.
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