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June 5th, 2004, 04:03 AM
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Major General
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Re: Immobile Pretenders
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Originally posted by PvK:
Is it still possible to teleport immobile pretenders? Teleporting Sphinx used to give some people headaches.
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Yes: Immobiles other than the Sphinx are still able to use Teleportation. The Sphinx is no longer mobile, and although his cost was reduced slightly to compensate, his TOTAL immobility leaves him rather useless as a result: Sure, he's durable...but I don't think a strategy which revolves around having your home province stormed and sieged is a good one!
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Mainly I think the immobiles are low-investment options than often feature good durability.
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Some immobile options also fall into the mainstream strategy list: The Marignon Baphomet is a favorite for those wishing to play the F9/S9 dual bless on flagellants.
Some also have advantages such as blood hunt bonus for the Fountain of Blood.
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In combat, they can still cast spells.
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Some of the more durable mobile chassis options can actually be used as SCs: I've been able to take indy provinces with little difficulty with an SC Monolith. Given that all pretenders had to be immobile in that game, the other players were at first baffled to see me in the HOF.
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They do have a certain stylishness.
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Some are clearly more stylish than others. The Monolith is certainly stylish. The Sacred Statue somewhat less so.
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One bit that has me curious is whether or not Baphomet's Desert Survival skill can ever in any situation have any effect, since he is immobile AND does not eat. Maybe it's just humor.
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You're probably right.
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June 5th, 2004, 04:09 AM
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Private
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Re: Immobile Pretenders
[edit] Made a comment without realizing the Sphinx couldn't teleport in Dom II...
[ June 05, 2004, 03:12: Message edited by: Mad_Lear ]
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June 5th, 2004, 04:31 AM
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Major General
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Re: Immobile Pretenders
Quote:
Originally posted by Mad_Lear:
[edit] Made a comment without realizing the Sphinx couldn't teleport in Dom II...
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The Sphinx USED to be able to teleport. It got nerfed.
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June 5th, 2004, 06:10 AM
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Captain
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Re: Immobile Pretenders
What's exactly Blood of Fountain blood hunt bonus?
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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June 5th, 2004, 09:26 AM
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Corporal
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Re: Immobile Pretenders
Quote:
Originally posted by Cohen:
What's exactly Blood of Fountain blood hunt bonus?
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+4 to blood magic level when bloodhunting. Combine that with the high blood level, the cheap cost, sdr and the high population of your capital (growth can easily overcome patrolling/bloodhunting losses if you turn down taxes just a little bit) You can easily have very decent blood income right from the box. Who needs SC's when you got devils?
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June 5th, 2004, 10:48 AM
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First Lieutenant
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Re: Immobile Pretenders
Quote:
Originally posted by Tuna-Fish:
quote: Originally posted by Cohen:
What's exactly Blood of Fountain blood hunt bonus?
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+4 to blood magic level when bloodhunting. Combine that with the high blood level, the cheap cost, sdr and the high population of your capital (growth can easily overcome patrolling/bloodhunting losses if you turn down taxes just a little bit) You can easily have very decent blood income right from the box. Who needs SC's when you got devils? How much, realistically, do you have to turn down the taxes for a hunting Fountain? I never tried this, actually, since I'm so wary of depleting my own capital of population...
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June 5th, 2004, 12:10 PM
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Re: Immobile Pretenders
My standard pretender choice is the Oracle. Plenty of points left for scales and dominion. SC capable commmanders can be summoned but there's no changing the scales you took at the beginning.
[ June 05, 2004, 11:10: Message edited by: Teraswaerto ]
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