|
|
|
 |

June 7th, 2004, 10:23 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Abysia and Death Scale
But Abysia favours Heat +3, so it could be argued that the income effects of Heat +3 are negated... People still die under Abysian Death-dominion, but the supplies etc. are not affected. Wasteland Survival implemented in Dom:PPP, IIRC.
|

June 7th, 2004, 10:38 AM
|
 |
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: Abysia and Death Scale
It's the deviation from the "prefered value" that's results in a income reduction ... .
So Abysia is at 100% at heat-3.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|

June 7th, 2004, 11:20 AM
|
Sergeant
|
|
Join Date: Feb 2004
Posts: 365
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Abysia and Death Scale
On a small, quick map Abysia can probably tolerate death more than most nations. But taking death of a large, slow map is rarely a good choice for anyone.
|

June 8th, 2004, 01:24 AM
|
Colonel
|
|
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Abysia and Death Scale
I've tested it (only at start in capital), indeed Abysia has same income and supplies with Growth3 than Death3, and a better income with Heat3 than 0.
With vanilla game settings I now suppose Death1 or 2 is a viable choice in order to boost Magic scale.
I fear that Death3, and Death2 with Cherryscales (that I use in all games, SP and MP) may still be dangerous in the long term.
|

June 8th, 2004, 01:29 AM
|
Captain
|
|
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Abysia and Death Scale
Oh I didn't know that!
I've tested too ... sigh it's true.
[ June 07, 2004, 12:34: Message edited by: Cohen ]
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
|

June 8th, 2004, 01:50 AM
|
Private
|
|
Join Date: Feb 2004
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Abysia and Death Scale
Quote:
Originally posted by PDF:
With vanilla game settings I now suppose Death1 or 2 is a viable choice in order to boost Magic scale.
|
It's a bad move to boost Magic Scale beyond +1. Since then chanse to get Horror increases seriously.
[ June 07, 2004, 12:51: Message edited by: mnoracle ]
|

June 7th, 2004, 02:29 PM
|
Colonel
|
|
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Abysia and Death Scale
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|