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  #1  
Old June 7th, 2004, 10:23 AM
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Default Re: Abysia and Death Scale

But Abysia favours Heat +3, so it could be argued that the income effects of Heat +3 are negated... People still die under Abysian Death-dominion, but the supplies etc. are not affected. Wasteland Survival implemented in Dom:PPP, IIRC.
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Old June 7th, 2004, 10:38 AM
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Default Re: Abysia and Death Scale

It's the deviation from the "prefered value" that's results in a income reduction ... .

So Abysia is at 100% at heat-3.
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Old June 7th, 2004, 11:20 AM

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Default Re: Abysia and Death Scale

On a small, quick map Abysia can probably tolerate death more than most nations. But taking death of a large, slow map is rarely a good choice for anyone.
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Old June 8th, 2004, 01:24 AM

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Default Re: Abysia and Death Scale

I've tested it (only at start in capital), indeed Abysia has same income and supplies with Growth3 than Death3, and a better income with Heat3 than 0.
With vanilla game settings I now suppose Death1 or 2 is a viable choice in order to boost Magic scale.
I fear that Death3, and Death2 with Cherryscales (that I use in all games, SP and MP) may still be dangerous in the long term.
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Old June 8th, 2004, 01:29 AM

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Default Re: Abysia and Death Scale

Oh I didn't know that!
I've tested too ... sigh it's true.

[ June 07, 2004, 12:34: Message edited by: Cohen ]
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Old June 8th, 2004, 01:50 AM

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Default Re: Abysia and Death Scale

Quote:
Originally posted by PDF:

With vanilla game settings I now suppose Death1 or 2 is a viable choice in order to boost Magic scale.
It's a bad move to boost Magic Scale beyond +1. Since then chanse to get Horror increases seriously.

[ June 07, 2004, 12:51: Message edited by: mnoracle ]
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Old June 7th, 2004, 02:29 PM

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Default Re: Abysia and Death Scale

Quote:
Originally posted by mnoracle:
quote:
Originally posted by PDF:

With vanilla game settings I now suppose Death1 or 2 is a viable choice in order to boost Magic scale.
It's a bad move to boost Magic Scale beyond +1. Since then chanse to get Horror increases seriously.
Well, didn't know that either !
Do you have the chance/formula ?
It has to be seriously high to make Magic+2/3 not good for Abysia - they sooo desperately need RPs in early game ... For BoH it ain't a problem, they can't have positive Magic scale ...
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