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Old June 18th, 2004, 05:06 PM
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

Quote:
Originally posted by Chazar:
Just another question on quick-host: If it's enabled together with that fixed schedule, then there wouldnt be any problem, would there be?

(snip)

So enabling QH doesnt hurt with a fixed schedule, while the benefit would be that the player who commits his turn as the Last one could download his turn immediately without waiting (and reconnecting to the internet) and that we might occasionally have a turn on some weekends if everybody happens to be available, yet without any risk of stale turns, right?
If it's quickhost, then it isn't fixed schedule, and people can get screwed because they can't predict when the next turn is due.

For instance : 24 Hour fixed schedule, turns going at 6 am. At 6:15 am, you take your turn, and know you have almost 48 hours until you have to get your next turn in, because the turn you just took doesn't get processed until 6 am the next day, leaving another 24 hours before the next one.

With 24 Hour quickhost, and a turn that went at 6 am, you take your turn at 6:15, and again figure you have almost 48 hours. Unfortunately, everyone winds up taking their turn very early; the Last one gets turned in at 8:15 am, and the turn processes. The next turn will now run 24 hours later, at 8:15.

Now, instead of having 47+ hours to come back and take your next turn, you only have 26 hours from when you took your turn. Coming back the afternoon of the next day, which you figured left plenty of time to spare, and you find that you missed your turn and got screwed.

Quick Host means you don't know when the turns are due - it's nice if everyone is Online a lot, but it makes it difficult to know when the next turn will be due, and it makes it difficult to go away for anything much over the quickhost interval.

I might be mistaken - but I am pretty certain that you can only have Quickhost or fixed schedule, not both.
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