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June 18th, 2004, 05:39 PM
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
No, that isnt true, I have just tested it:
If it is Quickhosted with a fixed schedule, then if a quick host happened, the next schedule gets skipped:
So in your example, committing a turn at MON 6:15h still leaves you 47.75h: if there is a quick host before TUE 6:00h then there will be no hosting at TUE 6:00h but only on WED 6:00h as you had calculated. (Even with further Quick-hosts happening before TUE 6:00h! If there is then another Quickhost after TUE 6:00h, then WED 6:00h is skipped as well.)
Any quick-host seems to set a flag: When a scheduled time is reached, this flag is checked. If it is set, nothing happens, but the flag is deleted. If it is unset, then the turn will be hosted. So if you dont set a time intervall, but only fixed hours for each day and do quickhost, then there is no such problem as you described, because a quick host will actually only prolong the time to the next hosting.
I actually just tested this behaviour on my own machine with two players. Test it yourself, which is easy as the server displays the hours until next hosting. The important part is not to set a time intervall (leave at zero).
So I strongly vote for enabling it, as there is nothing to lose. If someone wants to keep to the schedule: fine! The player committing Last can play immediately again if he wishes so, without redialing into the net again...
[ June 18, 2004, 16:51: Message edited by: Chazar ]
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June 18th, 2004, 05:55 PM
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Sergeant
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
So it's a twice-a-week-hosting?
Sounds great to me. If noone wants to, I'd very much like to play Ermor and be everyone's favourite target.
I assume we're playing 2.12 (and patch as soon as available).
Edit: Umm... or did I misinterpret the Monday-Friday thingy meaning Monday And Friday, than rather Monday TO Friday?
Then I have to resign again, I just won't be able to do a turn every weekday.
[ June 18, 2004, 16:58: Message edited by: Karacan ]
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June 18th, 2004, 07:22 PM
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Quote:
Originally posted by Chazar:
Just another question on quick-host: If it's enabled together with that fixed schedule, then there wouldnt be any problem, would there be?
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Quickhost and a FIXED schedule is BAD.
Quote:
Say that it will next host on Tue 12.00h, but now all turns were committed by Tue 11.00h, so it will host at Tue 11.00h and skip the hosting at Tue 12.00h, scheduling for hosting on Wed 12.00h. (Was explained that way in an older thread) So everybody knows for sure that his turn will be available (at least) after 12.00h and that he has only to commit before 12.00h the next day without getting a stale turn.
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Wrong. If you set it to host at a FIXED time every day, and the Last player sends his turn in, at, say 1130, the game immediately hosts, because it is set for quickhost. Because it is set for quickhost, the game then immediately hosts. The player who Last sent his turn in sees this, takes his turn again. Then the game will host AGAIN at the fixed time of 1200, and everyone will STALE!
Quote:
So enabling QH doesnt hurt with a fixed schedule
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Quickhost with fixed schedule is BAD, 'mkay?
What you're thinking about that is harmless is Quickhost with a timer. If the game is set to host in, say, 48 hours, and the Last player sends his in turn at 0900, the game will host. The next time the game will then host is in 48 hours from 0900, or when all players have again submitted their turn. Say this happens tomorrow at 1700. Then the game will host again in 48 hours, or when somebody else sends in their turn. The result being that the game will not host on a consistent schedule unless somebody is staling, but you will ALWAYS have at LEAST 48 hours.
The game will therefore not host on a consistent schedule, but you will ALWAYS have 48 hours. Maybe more....but don't count on it, slacker! Besides, if you really need more than that, then you are deliberately procrastinating.
Would you like be to open a port for sign-in now?
[ June 18, 2004, 18:27: Message edited by: Norfleet ]
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June 18th, 2004, 07:49 PM
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Lieutenant Colonel
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Quote:
Originally posted by Norfleet:
quote: Originally posted by Chazar:
Just another question on quick-host: If it's enabled together with that fixed schedule, then there wouldnt be any problem, would there be?
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Wrong. If you set it to host at a FIXED time every day, and the Last player sends his turn in, at, say 1130, the game immediately hosts, because it is set for quickhost. Because it is set for quickhost, the game then immediately hosts. The player who Last sent his turn in sees this, takes his turn again. Then the game will host AGAIN at the fixed time of 1200, and everyone will STALE!
I have tested this and found something different, same as Chazar, three Posts below.
Quickhosting prior to the fixed time will cause that next-scheduled fixed host time to be skipped.
[ June 18, 2004, 18:50: Message edited by: Reverend Zombie ]
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June 18th, 2004, 08:17 PM
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Is that so? This is not how I remember it. Perhaps they changed it in a patch. If you're volunteering to make this the game that guinea-pigs this theory, fine by me.
[ June 18, 2004, 19:18: Message edited by: Norfleet ]
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June 18th, 2004, 08:57 PM
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Lieutenant General
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Guess we'll guinea pig things. I'll take Pangaea - we going on Karan then, with 6 players?
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June 19th, 2004, 12:50 PM
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Quote:
Originally posted by Karacan:
So it's a twice-a-week-hosting?
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No, sorry. It started out as 48h, but it's intended to be at least 5 times a week hosting now.
I guess twice a week will take to much real time to complete the game...
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