|
|
|
 |

June 22nd, 2004, 05:21 AM
|
Sergeant
|
|
Join Date: Feb 2004
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Really ? See, my understanding (from Chazar) was that it would skip the next host so 39 hours was possible if everyone made their turn 9 hours after it was available.
That is, if the Last person to move made their move at 9 (9 hours after it normally hosts), then it would host right then and skip the normal host that would occur in 15 hours, thus making 15+24 = 39 hours until next hosting, according to the way it was described earlier in this thread.
If this is not happening, and more than 5 turns can occur in a week, we are on normal 24H QH (which would be bad for me).
- Kel
[ June 22, 2004, 04:24: Message edited by: Kel ]
|

June 22nd, 2004, 05:47 AM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Quote:
Originally posted by Kel:
If this is not happening, and more than 5 turns can occur in a week, we are on normal 24H QH (which would be bad for me).
|
If this is not happening, then this is WORSE than 24h quickhost: Because that would mean that my theory is correct, and if a player thus takes his turn minutes before the forced host, a quickhost occurs, then a forced host will occur shortly afterwards on schedule.
However, the schedule is currently set for 24h scheduled hosts with quickhosting....so unless the game is already on turn 2, then it SHOULD be approximately....7 hours remaining.
Light a fire under it, ladies!
|

June 22nd, 2004, 05:47 AM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
dp
[ June 22, 2004, 04:49: Message edited by: Norfleet ]
|

June 22nd, 2004, 06:11 AM
|
Sergeant
|
|
Join Date: Feb 2004
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Quote:
so unless the game is already on turn 2, then it SHOULD be approximately....7 hours remaining.
|
The game is on turn 2 at this moment.
- Kel
|

June 22nd, 2004, 06:15 AM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
It is? Well in that case, Chazar's suggestion seems to be wrong....because I don't have an interval set, merely host at X day and time.
This would seem to suggest that quickhost and scheduled times don't mix. Which is as I said. Quickhost and scheduled hosting bad, 'mkay?
|

June 22nd, 2004, 11:02 AM
|
 |
Captain
|
|
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
|
|
Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Pickles comitted his turn now, which caused a quick hosting. The timer went up from 3hrs to 27hrs as it should, hence skipping the fixed hosting scheduled today at 12:00h. So everything seems to work well as assumed!
@NORFLEET: I am not sure what happens if the server is restarted, however. So if you ever have to restart the server then please disable the timer, just to be sure. I guess things are fine as long as the server is not touched anymore, although I will keep an eye open on that issue. If you think that the server has to be restarted more than once in a while, then disable quick-hosting for the remaining game, please. The benefits of QH is not worth the trouble: Its nice to have, but by no means necessary. Thank you!
|

June 22nd, 2004, 11:51 PM
|
|
Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
OW! Ow, ow, ow, ow, OW!
Plague on turn three kills half the population in my home province. Misfortune is its own reward, but that's a really unpleasant way to start a game.
OW!
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|