Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
That's right. It should be impossible for anyone to stale. I'm leaving it this way until everything appears to be stable again, and I've given everyone a day or so's worth of notice that the timer will be engaged following the next 1200 UTC.
Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
It's only a temporary thing until the problem seems to go away. The alternative being people staling if the connection conks out while the sysadmin isn't around.
Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Hi
I did not get a stale turn I think (I am sure I would have noticed, probably).
I did it at 10 am-ish IIRC
I am happy either to continue or to restart. I am also interested in another game.
Norfleet - is the Quickhost operating over the weekend too?
Pickles
[ June 25, 2004, 00:39: Message edited by: Pickles ]
Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Quickhost always operates. Basically the game never hosts until everybody sends in a turn. It is impossible to stale under non-timed quickhost.
This measure was instituted due to recent server connection outages, and we will probably resume regular timing if this problem doesn't recur over the weekend.
Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Okay - this game keeps going, and also we're starting a new, but nice and slow, game, sounds like?
Caelum and I (Pangaea) have both uploaded our pretenders for the new one. Y'all should have a private message with the server and port; just remember to click 'Disconnect' rather than 'Start Game', eh?
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