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June 16th, 2004, 12:24 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Newbie Question about Desert Tombs
Hey thanks, all helpful stuff here.
Im still trying to get Poison Slingers to work with an undead fodder screen. Having minor amounts of success.
I wish there were an Air buff spell which increases the range of missile troops (alteration).
Further follow-up questions:
1. Any tips on getting Empoisoners to successfully assassinate (primarily: early game; NOT with super-duper gear)?
2. Any tips on offensive spells, and who to use them with? I love Sauromancers, but dont get much use out of the others.
3. Holy vs Unholy: Does it matter who blesses whom? It seems there are some nice choices of sacred units here -- are there also unholy troops I havent found yet?
4. Scales and Blessings: Does anyone think it is unwise to go for at least astral 4? I like the magic resistance, what do you say?
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June 16th, 2004, 05:28 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: Newbie Question about Desert Tombs
Quote:
Originally posted by tinkthank:
Hey thanks, all helpful stuff here.
Further follow-up questions:
1. Any tips on getting Empoisoners to successfully assassinate (primarily: early game; NOT with super-duper gear)?
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I have success scripting them to cast raise dead.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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June 16th, 2004, 05:48 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Newbie Question about Desert Tombs
Quote:
Originally posted by Reverend Zombie:
quote: Originally posted by tinkthank:
Hey thanks, all helpful stuff here.
Further follow-up questions:
1. Any tips on getting Empoisoners to successfully assassinate (primarily: early game; NOT with super-duper gear)?
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I have success scripting them to cast raise dead. Hm ok -- but that requires D2, so you will need at least construction 4 first before enchantment 3, right? At what turn can you get that?
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June 16th, 2004, 05:55 PM
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Second Lieutenant
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Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
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Re: Newbie Question about Desert Tombs
Well, just a thought, but have you tried Skull Talismans? Presuming your Pretender has any Death magic, you could have an Empoisoner working from turn 2 (first assassination on turn 4).
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
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June 16th, 2004, 07:25 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: Newbie Question about Desert Tombs
Quote:
Originally posted by tinkthank:
quote: Originally posted by Reverend Zombie:
I have success scripting them to cast raise dead.
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Hm ok -- but that requires D2, so you will need at least construction 4 first before enchantment 3, right? At what turn can you get that? Ooops. I meant the "animate skeleton/dead" that raises just one undead at a time, is available at encantment 1.
[ June 16, 2004, 18:30: Message edited by: Reverend Zombie ]
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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June 17th, 2004, 09:51 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Newbie Question about Desert Tombs
On a side question: The Keeper of the Tombs is a level 2 priest but not sacred -- is that intentional? I cant think of any other unit like that offhand that has priestly abilities but is not able to be blessed him/herself.
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