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June 21st, 2004, 07:34 AM
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General
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Join Date: Nov 2000
Posts: 3,013
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Thanked 25 Times in 22 Posts
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Re: Golden Age Arcoscephale
Quote:
Originally posted by PvK:
Oh, interesting. Sounds like a bug. I usually had a whole additional army, so I guess I didn't often, if ever, get a chance to see that.
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It's not a bug so much as a safety feature to prevent bodyguards from keeping your important commanders on the field longer than they should be.
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June 21st, 2004, 07:39 AM
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Major General
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Join Date: Jan 2004
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Re: Golden Age Arcoscephale
Meh. I tend to hate safety features. Safety features are for the weak and timid! I prefer my things to be unsafe and pose a severe health hazard to the ignorant and uninitiated. It's more fun that way, because it limits their usage to me.
[ June 21, 2004, 06:41: Message edited by: Norfleet ]
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June 21st, 2004, 07:43 AM
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Sergeant
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Join Date: Apr 2004
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Re: Golden Age Arcoscephale
Quote:
If you can't figure out how to use the Asynja
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I'm sure there's some obscure strategy that makes her better than Odin in the world according to Graeme. Right then, let's hear it.
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June 21st, 2004, 07:43 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Golden Age Arcoscephale
How about if you have two or more Groups on Guard commander (guarding the same commander) - maybe that would disable the safety feature, if you want to.
PvK
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June 21st, 2004, 08:05 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Golden Age Arcoscephale
Ok, first injuries were from an unlikely source - Blowpipes and Woodsmen!
A lucky blowpipe shot managed to kill a Myrmidon! Very lucky shot, I guess. Then, the druid put my Shedu to sleep with the Sleep spell! Of course, I had timed the attack properly so that, even though I still had no flying escorts for the Shedu, they barely hurt him while he was unconscious, and the Myrmidons and Cardaces arrived the next turn to wipe them out. The Shedu took a chest wound though - time to heal. My luck improved the next turn though as I set my priestess to heal as the Shedu flew in for repairs, and he was healed immediately. Back to action, and now I have a few fliers for escort.
Sadly, I do need to get some sleep, as a ridiculous work week lies ahead, so the experiment will be on hiatus for a while. However, I am not at all displeased with the results so far. The only real weak point I see is the low resources versus the costs of the good units. However Cardaces cost almost no resources, and serve the purpose of having men to help kill indies with at first. When a Shedu is scheduled to go wipe out the rear (especially when escorted), Cardaces can fill the gap for a while.
PvK
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June 21st, 2004, 08:09 AM
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Major General
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Join Date: Jan 2004
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Re: Golden Age Arcoscephale
Quote:
Originally posted by Blitz:
I'm sure there's some obscure strategy that makes her better than Odin in the world according to Graeme. Right then, let's hear it.
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Well, the Asynja is not what I would call "good", but she's not unplayably awful. However, she seems to fall into an uncomfortable middle ground between the Titan and Allfather: Not quite as good an Air-bless chassis as the Titan, as the Titan gets to A9 more cheaply, and not as good a fighter as the Allfather, since she is not immune to armor encumberance and her paths are less versatile.
The primary problem with the Asynja is not really her stats, but the fact that she fails to fill any niche that the Allfather or Titan cannot do better.
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June 22nd, 2004, 01:17 AM
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Major
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Join Date: Sep 2003
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Re: Golden Age Arcoscephale
Quote:
Originally posted by Norfleet:
The primary problem with the Asynja is not really her stats, but the fact that she fails to fill any niche that the Allfather or Titan cannot do better.
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Depends on what you're aiming for: if it's a small boost in air magic (up to air@6, say) and a few levels in a secondary path besides death, then the Asynja is your cheapest option.
__________________
God does not play dice, He plays Dominions Albert von Ulm
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