Well of Misery also increases the income for all players on the map. So if your greatest enemy owns 50% of the map and 5 other players share the rest... it could do more harm then good for the large size maps.
[ June 21, 2004, 15:13: Message edited by: NTJedi ]
Originally posted by NTJedi: Well of Misery also increases the income for all players on the map. So if your greatest enemy owns 50% of the map and 5 other players share the rest... it could do more harm then good for the large size maps.
On the plus side, perhaps your enemies might be less tempted to dispel it, since they're benefitting as well?
Side questions: How many gems does this spell produce? - Is is map dependent or a fixed amount? Does anyone know exactly how much everyone's income is increased by?
Well, it generates twenty death gems on RICH settings, on normal world-economy it generates 15, on poor it generates 10. (I think...) I figured this out when I had 10 gems per-turn on poor setting as Ermor. I saved up all that time for a stupid income that doesn't really DO anything on poor.
Originally posted by UberPenguin: Well, it generates twenty death gems on RICH settings, on normal world-economy it generates 15, on poor it generates 10.
It also generates 20 on normal. I don't think that _any_ of the gem producing spells depend on world richness, only the starting sites for the two Ermor themes and carrion woods.