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July 4th, 2004, 10:59 PM
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Corporal
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Join Date: Feb 2004
Location: Finland
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Re: soul slay / mr spells questions
Also, storm reduces precision on all troops. (either halves it, or -5, cant remeber)
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July 5th, 2004, 12:42 AM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: soul slay / mr spells questions
Since I play Abysya, similar to Soul Slay there:
F3 Incinerate (don't recall the range)
S2 Paralyze and Mind Burn
S4 Enslave mind.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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July 5th, 2004, 07:51 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: soul slay / mr spells questions
Quote:
Originally posted by Cohen:
Since I play Abysya, similar to Soul Slay there:
F3 Incinerate (don't recall the range)
S2 Paralyze and Mind Burn
S4 Enslave mind.
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Incinerate cannot be negated by magic resistance. It is fire damage however, and fire resistance works against it. It gives 18+ points of armor-negating! damage, enough to kill most natural units except for Giants and special monsters some nations have.
Available as Very Powerful magical item as Rod of the Phoenix (Fire 3 => 20 gems). Quess what Abysian uber-slayer wants? 
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July 5th, 2004, 10:05 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: soul slay / mr spells questions
incinerate looks very nice to me
i found leech in the manual .
you need 1 blood slave to cast it but it does 25+ armor negating damage and affects an area of 1 .
fatigue is 100 but it is only blood 1 and you should get removed some fatigue from the leech effect .
all in all it seems quite useful to me does anyone use this spell ?
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July 6th, 2004, 04:33 AM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: soul slay / mr spells questions
I uses very little Blood Magic in battle, very easy to lose slaves quickly due to burnout, arrowing, or other stuff.
However I'll try ^^
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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July 6th, 2004, 08:28 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: soul slay / mr spells questions
Quote:
Originally posted by Cohen:
I uses very little Blood Magic in battle, very easy to lose slaves quickly due to burnout, arrowing, or other stuff.
However I'll try ^^
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hm with 25 range for the spell you are very right .
perhaps a stormstaff helps there much. could perhaps be worth a tryout for vanheim .
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July 6th, 2004, 05:44 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: soul slay / mr spells questions
AFAIK = As Far As I Know,
There are some other somewhat similar spells, I believe, though I don't remember which ones are quite like that. Deadly stuff.
Blood slaves are easier to use in battle when your units don't set them on fire with their heat auras...  I have had good results with battlefield blood as Mictlan. Some of the spells are quite potent but can be tricky to use properly.
PvK
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