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July 18th, 2004, 01:36 AM
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Lieutenant Colonel
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Re: A prioritized and hopefully realistic Wish List for 2.13
23. Make the "neighbors" filter give more visible arrows (red? dark yellow? black with a red center?) or a choice between arrow colors in the "preference" screen -- I can't see them at all often
24. Ryleh's colors somewhat different in the f2 graph screen or a choice between arrow colors in the "preference" screen
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July 17th, 2004, 03:36 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: A prioritized and hopefully realistic Wish List for 2.13
25. add mod command : patrol province for independents
this is really urgent for the faerun map to make it even better .
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July 17th, 2004, 06:34 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: A prioritized and hopefully realistic Wish List for 2.13
Quote:
Originally posted by Boron:
25. add mod command : patrol province for independents
this is really urgent for the faerun map to make it even better .
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NO PLEASE NOT another MOD command.
Make it a MAP command, or a default. NOT a mod.
Id like to see alot more map commands.
__________________
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July 18th, 2004, 12:05 PM
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Lieutenant Colonel
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Re: A prioritized and hopefully realistic Wish List for 2.13
I can't believe I forgot this the first time.
This would be around priority 8-15 for me, it's a flavor element, so I'll call it
12a. Flavor feature: Experience has out-of-combat-effects as well: per experience star,
- stealthy commanders receive +3 points stealth
- priests receive +3% chance of successfully raising the dom by 1 when preaching
- bloodhunters receive +3% chance of successfully capturing blood slaves and a +3% chance of gaining an additional +1 bloodslave per successful hunt
(more ideas welcome)
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July 18th, 2004, 12:41 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: A prioritized and hopefully realistic Wish List for 2.13
Quote:
Originally posted by Gandalf Parker:
quote: Originally posted by Boron:
25. add mod command : patrol province for independents
this is really urgent for the faerun map to make it even better .
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NO PLEASE NOT another MOD command.
Make it a MAP command, or a default. NOT a mod.
Id like to see alot more map commands. oops i meant map command not mod command
but it should have been obvious from the context anyway that this can only be a typo from me 
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July 18th, 2004, 04:18 PM
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Lieutenant General
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Location: Albuquerque New Mexico
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Re: A prioritized and hopefully realistic Wish List for 2.13
Quote:
Originally posted by tinkthank:
I can't believe I forgot this the first time.
This would be around priority 8-15 for me, it's a flavor element, so I'll call it
12a. Flavor feature: Experience has out-of-combat-effects as well: per experience star,
- stealthy commanders receive +3 points stealth
- priests receive +3% chance of successfully raising the dom by 1 when preaching
- bloodhunters receive +3% chance of successfully capturing blood slaves and a +3% chance of gaining an additional +1 bloodslave per successful hunt
(more ideas welcome)
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Extra stealth for experience, sure, since for many of them, the stealth is the only thing that matters. Actually, this might be best only for scouts, spies, and assasins (and variants - bards, concubines, etc), because the Vanadrotts and Tuatha already get a lot out of experience.
For priests ... maybe.
But for bloodhunters?? Unlike stealth, there's already a plethora of ways to improve blood hunting ability. Empowerment, skill-raising items, bloodthorns. Improving the blood hunters with experience would only serve to give blood nations even more advantages, as they start creating cheap(ish) blood hunters early, which then improve. Add this to the fact that blood already is at a big advantage in games with few magic sites, and ....
Actually, it'd be nice if it was harder to blood hunt when magic sites are more rare.
Theory being that if the other sources of magic are so scarce, more and more mages look to blood for power; people start protecting and hiding their virgins more, or even deflowering them for their own good.
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July 19th, 2004, 10:20 AM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: A prioritized and hopefully realistic Wish List for 2.13
Quote:
Originally posted by Cainehill:
quote: Originally posted by tinkthank:
I can't believe I forgot this the first time.
This would be around priority 8-15 for me, it's a flavor element, so I'll call it
12a. Flavor feature: Experience has out-of-combat-effects as well: per experience star,
- stealthy commanders receive +3 points stealth
- priests receive +3% chance of successfully raising the dom by 1 when preaching
- bloodhunters receive +3% chance of successfully capturing blood slaves and a +3% chance of gaining an additional +1 bloodslave per successful hunt
(more ideas welcome)
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Extra stealth for experience, sure, since for many of them, the stealth is the only thing that matters. Actually, this might be best only for scouts, spies, and assasins (and variants - bards, concubines, etc), because the Vanadrotts and Tuatha already get a lot out of experience.
For priests ... maybe.
But for bloodhunters?? Unlike stealth, there's already a plethora of ways to improve blood hunting ability. Empowerment, skill-raising items, bloodthorns. Improving the blood hunters with experience would only serve to give blood nations even more advantages, as they start creating cheap(ish) blood hunters early, which then improve. Add this to the fact that blood already is at a big advantage in games with few magic sites, and ....
Actually, it'd be nice if it was harder to blood hunt when magic sites are more rare.
Theory being that if the other sources of magic are so scarce, more and more mages look to blood for power; people start protecting and hiding their virgins more, or even deflowering them for their own good. OK, you convinced me -- forget the bloodhunt bonus. I'd still like to see the +stealth and +preach bonuses as flavor.
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