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  #1  
Old July 28th, 2004, 03:39 AM
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Boron Boron is offline
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Default Re: 2 small questions about horror mark

Quote:
Originally posted by Arryn:
quote:
Originally posted by Boron:
i castle everything anyway quite soon as abysia so i could recruit even 10 scouts / turn in midgame if i would want to ^^.
You do NOT need a castle to recruit indy scouts.
hehe yeah right .
but to protect them i need one

i really lack expierience with indep troops / cheap leaders .
i never used any of them expect mages and really rarely priests .

just curious now :
can you tell me a nation for which indep troops are good ? i always play with watchtower as castle and those races with which a watchtower seems like a bad choice ( e.g. standard ulm ) i somehow don't like and almost not play .
but expect perhaps some ultra rare sites like the ones where you can recruit trolls the indep troops seem to me just extremely inferior to almost all national troops . same with non-mage leaders ( expect now the scout too ).

always like the choice between a leopard 2 and a t 54

[ July 28, 2004, 02:47: Message edited by: Boron ]
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  #2  
Old July 28th, 2004, 03:58 AM
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Graeme Dice Graeme Dice is offline
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Default Re: 2 small questions about horror mark

Quote:
Originally posted by Boron:
but to protect them i need one
You can just move them to a castled province.
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Old July 28th, 2004, 04:03 AM
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Boron Boron is offline
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Default Re: 2 small questions about horror mark

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Boron:
but to protect them i need one
You can just move them to a castled province.
yeah but i love to castle . although i am still a newbie i think i will never change my mind and always stay a fan of castling in dom 2 unless they change something severely in a new patch which i don't hope that it happens

unless it is like reducing build time for watchtower to 1 turn or adding castle walls to the watchtower
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Old July 28th, 2004, 04:35 AM
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PvK PvK is offline
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Default Re: 2 small questions about horror mark

Quote:
Originally posted by Boron:
...
btw is there any very fast and easy way where you need no programming knowledge but simple a small program with which you can find such hardcoded things even as a novice like me in short time ?
Heh, no.

PvK
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Old July 28th, 2004, 05:26 AM

Norfleet Norfleet is offline
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Default Re: 2 small questions about horror mark

Castles do not protect against horror attacks, which work as assassinations. Also, while it's nice to have castles to protect your guys, scouts are the unit that don't need it, since it is impossible to harm them while they are hiding anyway.
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Old July 28th, 2004, 08:02 AM

quantum_mechani quantum_mechani is offline
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Default Re: 2 small questions about horror mark

Quote:
Originally posted by Boron:

just curious now :
can you tell me a nation for which indep troops are good ? i always play with watchtower as castle and those races with which a watchtower seems like a bad choice ( e.g. standard ulm ) i somehow don't like and almost not play .
but expect perhaps some ultra rare sites like the ones where you can recruit trolls the indep troops seem to me just extremely inferior to almost all national troops . same with non-mage leaders ( expect now the scout too ).

Indie longbows and hoburg crossbows are good for many nations. Amazon sacreds can be nice with a good bless (and a some of them can fly). Plain garnet amazons have fire resistance, so can be occasionally be useful. Raptors can be good mobile fodder. Ichtyids can get you a foothold under water, and tritons can help you keep it(amber tritons have good mages and better troops than normal tritons).Mictlan can make use of almost any indies.
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Old July 28th, 2004, 02:08 PM
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Boron Boron is offline
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Default Re: 2 small questions about horror mark

Quote:
Originally posted by Norfleet:
Castles do not protect against horror attacks, which work as assassinations. Also, while it's nice to have castles to protect your guys, scouts are the unit that don't need it, since it is impossible to harm them while they are hiding anyway.
yeah true

Quote:
Originally posted by quantum_mechani:
Indie longbows and hoburg crossbows are good for many nations. Amazon sacreds can be nice with a good bless (and a some of them can fly). Plain garnet amazons have fire resistance, so can be occasionally be useful. Raptors can be good mobile fodder. Ichtyids can get you a foothold under water, and tritons can help you keep it(amber tritons have good mages and better troops than normal tritons).Mictlan can make use of almost any indies.
yep the ichtyids are nice for that
but only early game and if there is a water nation i think ichtyids + tritons aren't enough to hold your underwater province .

yeah forgot the hoburg x-bows they are really nice and not too uncommon . they are really good for massproduction and almost as good as other x-bows while you have about 1,5x as many of them
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