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July 28th, 2004, 03:39 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: 2 small questions about horror mark
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July 28th, 2004, 03:58 AM
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General
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Join Date: Nov 2000
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Re: 2 small questions about horror mark
Quote:
Originally posted by Boron:
but to protect them i need one
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You can just move them to a castled province.
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July 28th, 2004, 04:03 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: 2 small questions about horror mark
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July 28th, 2004, 04:35 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: 2 small questions about horror mark
Quote:
Originally posted by Boron:
...
btw is there any very fast and easy way where you need no programming knowledge but simple a small program with which you can find such hardcoded things even as a novice like me in short time ?
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Heh, no.
PvK
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July 28th, 2004, 05:26 AM
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Major General
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Re: 2 small questions about horror mark
Castles do not protect against horror attacks, which work as assassinations. Also, while it's nice to have castles to protect your guys, scouts are the unit that don't need it, since it is impossible to harm them while they are hiding anyway.
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July 28th, 2004, 08:02 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: 2 small questions about horror mark
Quote:
Originally posted by Boron:
just curious now :
can you tell me a nation for which indep troops are good ? i always play with watchtower as castle and those races with which a watchtower seems like a bad choice ( e.g. standard ulm ) i somehow don't like and almost not play .
but expect perhaps some ultra rare sites like the ones where you can recruit trolls the indep troops seem to me just extremely inferior to almost all national troops . same with non-mage leaders ( expect now the scout too ).
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Indie longbows and hoburg crossbows are good for many nations. Amazon sacreds can be nice with a good bless (and a some of them can fly). Plain garnet amazons have fire resistance, so can be occasionally be useful. Raptors can be good mobile fodder. Ichtyids can get you a foothold under water, and tritons can help you keep it(amber tritons have good mages and better troops than normal tritons).Mictlan can make use of almost any indies.
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July 28th, 2004, 02:08 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: 2 small questions about horror mark
Quote:
Originally posted by Norfleet:
Castles do not protect against horror attacks, which work as assassinations. Also, while it's nice to have castles to protect your guys, scouts are the unit that don't need it, since it is impossible to harm them while they are hiding anyway.
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yeah true
Quote:
Originally posted by quantum_mechani:
Indie longbows and hoburg crossbows are good for many nations. Amazon sacreds can be nice with a good bless (and a some of them can fly). Plain garnet amazons have fire resistance, so can be occasionally be useful. Raptors can be good mobile fodder. Ichtyids can get you a foothold under water, and tritons can help you keep it(amber tritons have good mages and better troops than normal tritons).Mictlan can make use of almost any indies.
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yep the ichtyids are nice for that
but only early game and if there is a water nation i think ichtyids + tritons aren't enough to hold your underwater province .
yeah forgot the hoburg x-bows they are really nice and not too uncommon . they are really good for massproduction and almost as good as other x-bows while you have about 1,5x as many of them 
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