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July 28th, 2004, 02:08 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: 2 small questions about horror mark
Quote:
Originally posted by Norfleet:
Castles do not protect against horror attacks, which work as assassinations. Also, while it's nice to have castles to protect your guys, scouts are the unit that don't need it, since it is impossible to harm them while they are hiding anyway.
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yeah true
Quote:
Originally posted by quantum_mechani:
Indie longbows and hoburg crossbows are good for many nations. Amazon sacreds can be nice with a good bless (and a some of them can fly). Plain garnet amazons have fire resistance, so can be occasionally be useful. Raptors can be good mobile fodder. Ichtyids can get you a foothold under water, and tritons can help you keep it(amber tritons have good mages and better troops than normal tritons).Mictlan can make use of almost any indies.
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yep the ichtyids are nice for that
but only early game and if there is a water nation i think ichtyids + tritons aren't enough to hold your underwater province .
yeah forgot the hoburg x-bows they are really nice and not too uncommon . they are really good for massproduction and almost as good as other x-bows while you have about 1,5x as many of them 
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July 28th, 2004, 02:28 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: 2 small questions about horror mark
Don't forget that Ichtyids have morale of 12... Mrl 12 prot 12 go a long way in certain armies, and even as Ulm I found them rather nice improvement in morale. That net could come in handy as well... Imobilizing knight lets your heavy hitters hit him when that def. is reduced to 3 (or whatever).
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July 28th, 2004, 02:37 PM
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Sergeant
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Join Date: Jan 2004
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Re: 2 small questions about horror mark
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by Boron:
i really would like to know the odds for a simple soul contract . in order to evaluate if the odds are poor enough like 1% to not be worth trying to protect the wearer's because if the soul contract is in use for average 50+ turns it really pays of well enough .
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The most cost-effective place to put soul contracts is on a scout. The chance of a horror attack is low enough that you only really have to worry about it over a period of dozens of turns. In some test games ive been running i lost 2 spies w/ 2 contracts each to horror attacks in about ten turns. And in fact one of them had somehow surivived a previous attack "somehow", since trying to view the battle caused a lovely crash. Neither drain or magic dominion.
I usually try to stick one of the 5 gem armors on a spy/scout to keep them alive just a round or two more.
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July 28th, 2004, 02:50 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: 2 small questions about horror mark
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August 11th, 2004, 07:22 PM
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Corporal
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Join Date: Mar 2004
Location: San Diego, California
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Re: 2 small questions about horror mark
Boron,
Still using scouts with only 1 contract? For Abysia, I use indep. scouts all over the place to ferry slaves at most 2 turns movement to lab. But for the contracts I'm thinking about using indep commanders so that my building armies can guard commander. If my army fights or moves, commander is on his own for a couple turns. 30vs20 gold seems to be a safer protection for your contracts in my opinion. But are normal abysian troops going to do much? What about devils? I havent tried contracts yet in long games on anything but scouts.
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August 12th, 2004, 07:55 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: 2 small questions about horror mark
Quote:
Boron,
Still using scouts with only 1 contract? For Abysia, I use indep. scouts all over the place to ferry slaves at most 2 turns movement to lab. But for the contracts I'm thinking about using indep commanders so that my building armies can guard commander. If my army fights or moves, commander is on his own for a couple turns. 30vs20 gold seems to be a safer protection for your contracts in my opinion. But are normal abysian troops going to do much? What about devils? I havent tried contracts yet in long games on anything but scouts.
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to be honest i don't use soul contracts anymore . i prefer now vampires and with blood 9 then the infernal forces summon spell which gives you 7+ devils + 20 imps .
but i try to make my core blood army consisting of vampires because they are immortal.
a devil is tougher than a vampire yeah but both can't fly during a storm and the vampires are at least immortal 
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