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  #1  
Old July 28th, 2004, 02:28 PM
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Endoperez Endoperez is offline
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Default Re: 2 small questions about horror mark

Don't forget that Ichtyids have morale of 12... Mrl 12 prot 12 go a long way in certain armies, and even as Ulm I found them rather nice improvement in morale. That net could come in handy as well... Imobilizing knight lets your heavy hitters hit him when that def. is reduced to 3 (or whatever).
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Old July 28th, 2004, 02:37 PM
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Default Re: 2 small questions about horror mark

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Boron:
i really would like to know the odds for a simple soul contract . in order to evaluate if the odds are poor enough like 1% to not be worth trying to protect the wearer's because if the soul contract is in use for average 50+ turns it really pays of well enough .
The most cost-effective place to put soul contracts is on a scout. The chance of a horror attack is low enough that you only really have to worry about it over a period of dozens of turns.
In some test games ive been running i lost 2 spies w/ 2 contracts each to horror attacks in about ten turns. And in fact one of them had somehow surivived a previous attack "somehow", since trying to view the battle caused a lovely crash. Neither drain or magic dominion.

I usually try to stick one of the 5 gem armors on a spy/scout to keep them alive just a round or two more.
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Old July 28th, 2004, 02:50 PM
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Default Re: 2 small questions about horror mark

Quote:
Originally posted by SelfishGene:
quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Boron:
i really would like to know the odds for a simple soul contract . in order to evaluate if the odds are poor enough like 1% to not be worth trying to protect the wearer's because if the soul contract is in use for average 50+ turns it really pays of well enough .
The most cost-effective place to put soul contracts is on a scout. The chance of a horror attack is low enough that you only really have to worry about it over a period of dozens of turns.
In some test games ive been running i lost 2 spies w/ 2 contracts each to horror attacks in about ten turns. And in fact one of them had somehow surivived a previous attack "somehow", since trying to view the battle caused a lovely crash. Neither drain or magic dominion.

I usually try to stick one of the 5 gem armors on a spy/scout to keep them alive just a round or two more.

thnx that's valuable info .
so they seem to stack and since a spy only costs 1,33 upkeep it seems that the easiest way is just 1 soul contract per scout
then they will stay long enough on them to pay off
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Old August 11th, 2004, 07:22 PM

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Default Re: 2 small questions about horror mark

Boron,
Still using scouts with only 1 contract? For Abysia, I use indep. scouts all over the place to ferry slaves at most 2 turns movement to lab. But for the contracts I'm thinking about using indep commanders so that my building armies can guard commander. If my army fights or moves, commander is on his own for a couple turns. 30vs20 gold seems to be a safer protection for your contracts in my opinion. But are normal abysian troops going to do much? What about devils? I havent tried contracts yet in long games on anything but scouts.
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Old August 12th, 2004, 07:55 AM
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Boron Boron is offline
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Default Re: 2 small questions about horror mark

Quote:
Boron,
Still using scouts with only 1 contract? For Abysia, I use indep. scouts all over the place to ferry slaves at most 2 turns movement to lab. But for the contracts I'm thinking about using indep commanders so that my building armies can guard commander. If my army fights or moves, commander is on his own for a couple turns. 30vs20 gold seems to be a safer protection for your contracts in my opinion. But are normal abysian troops going to do much? What about devils? I havent tried contracts yet in long games on anything but scouts.
to be honest i don't use soul contracts anymore . i prefer now vampires and with blood 9 then the infernal forces summon spell which gives you 7+ devils + 20 imps .
but i try to make my core blood army consisting of vampires because they are immortal.

a devil is tougher than a vampire yeah but both can't fly during a storm and the vampires are at least immortal
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