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August 1st, 2004, 10:39 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: Assassin effectiveness
Your regular "poison dagger and leather armor" assassin isn't too good... but they're cheap, and have all the usual equipment slots if you must.
Abysian Slayers are a touch nastier, IIRC; C'tis Empoisoners are mage-assassins; R'lyeh Star Children can mind bLast and have Astral-1; Machakan Bane Spiders are very well-equipped and trained.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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August 1st, 2004, 10:46 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Assassin effectiveness
Assasins should be equipped, but some cheap items come a long way. Especially if they summon friends. You do not need Bottle of Living Water, though, simple Skull Talisman is often enough. It might work even against priests as Banishment is not very precise...
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August 1st, 2004, 11:45 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Assassin effectiveness
Oh, and don't forget the best assassin of all: The Lord of the Night 
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August 1st, 2004, 11:55 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Assassin effectiveness
Lord of Night is kewl. But nothing beats a pretender assassin.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 2nd, 2004, 02:51 AM
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Corporal
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Join Date: Jul 2004
Location: Missouri, USA
Posts: 162
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Re: Assassin effectiveness
So that would explain my ineffective attempt at an assassination against an Indy commander. It just boils down to 1 vs 1 combat (or more I suppose).
Stealth adds no bonuses (you know, the traditional stab the guy in the back scenario) it seems except for the fact that it got me into the province unnoticed in the first place, correct?
Krool
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August 2nd, 2004, 03:18 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
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Re: Assassin effectiveness
Quote:
Originally posted by KroolDeath:
Stealth adds no bonuses (you know, the traditional stab the guy in the back scenario) it seems except for the fact that it got me into the province unnoticed in the first place, correct?
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Correct. And the defender gets to act first, as in any combat.
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August 2nd, 2004, 04:14 AM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
Posts: 744
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Re: Assassin effectiveness
And never script any of your commanders to retreat, if you are in danger of being attacked by your opponent's assasins. If victim retreats from assasination attempt, he is considered to be dead by Dom2 engine.
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