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  #1  
Old August 1st, 2004, 11:55 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Assassin effectiveness

Lord of Night is kewl. But nothing beats a pretender assassin.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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Old August 2nd, 2004, 02:51 AM

KroolDeath KroolDeath is offline
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Default Re: Assassin effectiveness

So that would explain my ineffective attempt at an assassination against an Indy commander. It just boils down to 1 vs 1 combat (or more I suppose).

Stealth adds no bonuses (you know, the traditional stab the guy in the back scenario) it seems except for the fact that it got me into the province unnoticed in the first place, correct?

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Old August 2nd, 2004, 03:18 AM
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Default Re: Assassin effectiveness

Quote:
Originally posted by KroolDeath:
Stealth adds no bonuses (you know, the traditional stab the guy in the back scenario) it seems except for the fact that it got me into the province unnoticed in the first place, correct?
Correct. And the defender gets to act first, as in any combat.
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Old August 2nd, 2004, 04:14 AM
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Default Re: Assassin effectiveness

And never script any of your commanders to retreat, if you are in danger of being attacked by your opponent's assasins. If victim retreats from assasination attempt, he is considered to be dead by Dom2 engine.
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