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August 7th, 2004, 10:03 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: MR penetration
MY advice would be playing without SCs
I don't know... I guess playing a strategy game would usualy mean planning and massing armies for me, not researching a bit, summoning a bit, forging a bit and destroy the world with one unit :\
Maybe its just me who thinks the strategy games are more about armies than about a single superunit crushing everything, that belongs in RPG games IMO...
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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August 7th, 2004, 10:48 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: MR penetration
Quote:
Originally posted by Agrajag:
MY advice would be playing without SCs
I don't know... I guess playing a strategy game would usualy mean planning and massing armies for me, not researching a bit, summoning a bit, forging a bit and destroy the world with one unit :\
Maybe its just me who thinks the strategy games are more about armies than about a single superunit crushing everything, that belongs in RPG games IMO...
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More to "rpg" games where the R stands fow Rogue and its descendants. Adom, Nethack, Diablo... In that scale it is hard to find it elsewhere. And I, too, prefer to play with conventional armies (with mages) but sometimes launch a combatant to see how it will do. I play single-player only, and in the Dom:PPP multiplayer game I played in I harassed the other player with SCs. They did not attack his armies, but his gem-producing provinces, the provinces all around his citadel, sometimes his castles, and even caused his nice sacred army being blinded and burned to cinders as his Ark and Forbidden Light -powered Master Enslave didn't hurt my Ice Devil... 
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August 7th, 2004, 10:53 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MR penetration
Quote:
Originally posted by Agrajag:
Maybe its just me who thinks the strategy games are more about armies than about a single superunit crushing everything, that belongs in RPG games IMO...
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It's you. Your conception of "strategy" gaming appears limited to the real-time genre's twitchfest of zerg-style warfare. No subtlety whatsoever. One of the beautiful things about Dom 2 is that you can take the superhero route, or the high-magic route, or the zerg route, or the stealth route, or custom combos of any them.
BTW, RPGs do not invariably depend on a superunit. There are, believe it or not, some RPGs that actually support and encourage the concept of Groups, cooperation, and specialist characters.
Think outside the box ...
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August 8th, 2004, 02:22 AM
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Major General
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Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MR penetration
Quote:
Originally posted by Agrajag:
I don't know... I guess playing a strategy game would usualy mean planning and massing armies for me, not researching a bit, summoning a bit, forging a bit and destroy the world with one unit :\
Maybe its just me who thinks the strategy games are more about armies than about a single superunit crushing everything, that belongs in RPG games IMO...
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Dude, this is Dominions II. An epic war of gods and heroes of myth and legend. An entire game mechanic, the Hall of Fame, exists to promote and perpetuate this kind of thinking and behavior. "Superheroes", being the bread and butter of ancient myth, are as the bread and butter of Dom2.
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